314 lines
6.9 KiB
Markdown
314 lines
6.9 KiB
Markdown
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# Nix Flake Usage for NNG4
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This flake provides a complete development and runtime environment for the Lean4 Natural Number Game without requiring Docker or VSCode.
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## Quick Start
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The fastest way to get started:
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```bash
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nix run
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```
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This single command will:
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1. Set up the lean4game platform in `.lean4game-nix/`
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2. Install all npm dependencies
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3. Build the Lean game (if needed)
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4. Start the game server at `http://localhost:3000`
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**First run takes 5-15 minutes** due to dependency downloads and Lean compilation. Subsequent runs are much faster.
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## Available Commands
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### `nix run` - Start the Game Server
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Starts the complete game server with web interface:
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```bash
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nix run
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```
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The game will be available at: **http://localhost:3000/#/g/local/NNG4**
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Press `Ctrl+C` to stop the server.
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### `nix develop` - Development Shell
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Enter a development environment with all tools available:
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```bash
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nix develop
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```
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This provides:
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- `elan` - Lean toolchain manager
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- `lake` - Lean build tool
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- `node` and `npm` (Node.js 20)
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- Helper scripts (see below)
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### `nix build` - Build the Game
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Build the Lean game and create a `./result` symlink:
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```bash
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nix build
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```
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The compiled game will be in `./result/`.
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## Helper Scripts
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When inside `nix develop`, additional commands are available:
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### `setup-nng4-workspace`
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Sets up the workspace for the first time:
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```bash
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setup-nng4-workspace
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```
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This script:
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1. Copies lean4game to `.lean4game-nix/`
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2. Installs npm dependencies
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3. Updates Lake dependencies
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4. Fetches mathlib cache (speeds up compilation significantly)
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5. Builds the game with `lake build`
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**Note:** Only needed if you want to manually set up before running the server.
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### `run-nng4-server`
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Starts the game server:
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```bash
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run-nng4-server
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```
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Same as `nix run` but from within the dev shell.
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## Directory Structure
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The flake sets up the following structure:
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```
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NNG4/ # Your game repository
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├── flake.nix # Nix flake configuration
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├── flake.lock # Locked dependency versions
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├── .lean4game-nix/ # lean4game platform (created by setup)
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│ ├── client/ # React frontend
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│ ├── relay/ # Node.js relay server
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│ ├── server/ # Lean GameServer
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│ └── node_modules/ # npm dependencies
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├── Game/ # Your game source code
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├── lakefile.lean # Lake build configuration
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└── lean-toolchain # Lean version (v4.23.0)
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```
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## How It Works
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The flake:
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1. **Fetches lean4game** at the matching version (v4.23.0) from GitHub
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2. **Creates a development shell** with:
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- Lean 4.23.0 via elan
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- Node.js 20
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- Build tools (git, curl, etc.)
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3. **Sets up the workspace** by:
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- Copying lean4game to `.lean4game-nix/` (sibling structure)
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- Installing npm dependencies
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- Building your game with Lake
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4. **Runs the server** with:
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- Environment variables for single-game mode
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- Relay server on port 8080
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- Vite dev server on port 3000
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- Lean server for proof verification
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## Workflow Examples
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### Daily Development
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1. Make changes to your game code in `Game/`
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2. Rebuild: `nix develop -c lake build`
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3. Restart server: `nix run`
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4. View changes at `http://localhost:3000/#/g/local/NNG4`
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### Starting from Scratch
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If you clone this repository fresh:
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```bash
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# One command does it all:
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nix run
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# Or step by step:
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nix develop
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setup-nng4-workspace
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run-nng4-server
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```
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### Clean Rebuild
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To force a complete rebuild:
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```bash
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nix develop
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lake clean
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lake build
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run-nng4-server
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```
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### Remove Build Artifacts
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```bash
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# Remove the lean4game platform
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rm -rf .lean4game-nix/
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# Remove Lean build artifacts
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lake clean
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# Next nix run will rebuild everything
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```
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## Troubleshooting
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### "npm install" takes forever
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This is normal on first run. The lean4game platform has 1600+ npm packages. Subsequent runs reuse the installed packages.
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### Mathlib builds are slow
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On first build, run this to fetch prebuilt mathlib:
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```bash
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nix develop
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lake exe cache get
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lake build
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```
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### Port 3000 or 8080 already in use
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Stop any other processes using these ports:
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```bash
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lsof -ti:3000 | xargs kill -9
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lsof -ti:8080 | xargs kill -9
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```
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### Changes to game code not reflected
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Rebuild the game:
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```bash
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nix develop -c lake build
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```
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Then reload the browser (hard refresh: `Ctrl+Shift+R`).
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### "Git tree is dirty" warning
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This is harmless. Nix warns when the git repository has uncommitted changes. The flake still works correctly.
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## Technical Details
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### Version Pinning
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- **Lean:** 4.23.0 (from `lean-toolchain`)
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- **lean4game:** v4.23.0 tag (from GitHub)
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- **Node.js:** 20.x (matching Dockerfile)
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- **npm packages:** Locked in lean4game's `package-lock.json`
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### Why `.lean4game-nix/`?
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The lean4game platform expects to be a sibling directory to your game. Since Nix works with immutable store paths, we copy it to a local directory that can be modified (for npm install, etc.).
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### Differences from Docker Setup
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**Docker approach:**
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- Uses containers with Ubuntu base
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- Requires Docker daemon
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- Builds image with all dependencies
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- Mounts volumes for development
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**Nix approach:**
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- Uses Nix store for dependencies
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- No daemon needed
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- Declarative, reproducible environment
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- Direct file access, no volumes
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Both produce the same result: a working game server at `http://localhost:3000`.
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## Advanced Usage
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### Update lean4game Version
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To update lean4game to a newer version:
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1. Edit `flake.nix`:
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```nix
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lean4game = {
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url = "github:leanprover-community/lean4game/v4.XX.0"; # Change version
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flake = false;
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};
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```
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2. Update the lock file:
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```bash
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nix flake update lean4game
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```
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3. Rebuild:
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```bash
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rm -rf .lean4game-nix/
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nix run
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```
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### Use Local lean4game Clone
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If you want to develop lean4game itself, you can point to a local clone:
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1. Clone lean4game:
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```bash
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cd ..
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git clone https://github.com/leanprover-community/lean4game.git
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```
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2. Edit `flake.nix`:
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```nix
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lean4game = {
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url = "path:../lean4game"; # Local path
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flake = false;
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};
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```
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3. Rebuild:
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```bash
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nix flake lock --update-input lean4game
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nix run
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```
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### Multi-System Support
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The flake supports:
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- `x86_64-linux` (tested)
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- `aarch64-linux`
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- `x86_64-darwin` (macOS Intel)
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- `aarch64-darwin` (macOS Apple Silicon)
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All platforms should work identically.
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## Contributing
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When contributing changes:
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1. **Keep flake.nix in sync** with the Lean version in `lean-toolchain`
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2. **Commit flake.lock** to ensure reproducible builds
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3. **Test with** `nix flake check` before committing
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## Resources
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- [Nix Flakes Manual](https://nixos.org/manual/nix/stable/command-ref/new-cli/nix3-flake.html)
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- [lean4game Documentation](https://github.com/leanprover-community/lean4game)
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- [NNG4 README](./README.md)
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- [Running Games Locally](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md)
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