diff --git a/.i18n/en/Game.pot b/.i18n/en/Game.pot index b546687..4cf5f9a 100644 --- a/.i18n/en/Game.pot +++ b/.i18n/en/Game.pot @@ -1,7 +1,7 @@ msgid "" msgstr "Project-Id-Version: Game v4.23.0\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2025-09-27\n" +"POT-Creation-Date: 2025-11-11\n" "Last-Translator: \n" "Language-Team: none\n" "Language: en\n" @@ -2999,6 +2999,27 @@ msgid "If you have completed Algorithm World then you can use the §0 tactic\n" "here. If not then I'll talk you through a manual approach." msgstr "" +#. §0: $2y=2(x+7)$ +#. §1: `h` +#. §2: $y = x + 7$ +#. §3: `h` +#. §4: `h` +#. §5: `x` +#. §6: `rfl` +#. §7: $y$ +#. §8: `h` +#. §9: `rw` +#: Game.Levels.Tutorial.L02rw +msgid "In this level the *goal* is §0 but to help us we\n" +"have an *assumption* §1 saying that §2. Check that you can see §3 in\n" +"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n" +"assumption, rather like §5 is a secret number.\n" +"\n" +"Before we can use §6, we have to \"substitute in for §7\".\n" +"We do this in Lean by *rewriting* the goal with §8,\n" +"using the §9 tactic." +msgstr "" + #. §0: `zero_ne_succ n` #. §1: `0 ≠ succ n` #. §2: `a ≠ b` @@ -4085,27 +4106,6 @@ msgid "How should we define §0? Just like addition, we need to give definitions "Let's get started." msgstr "" -#. §0: $2y=2(x+7)$ -#. §1: `h` -#. §2: $y = x + 7$ -#. §3: `h` -#. §4: `h` -#. §5: `x` -#. §6: `rfl` -#. §7: $y$ -#. §8: `h` -#. §9: `rw` -#: Game.Levels.Tutorial.L02rw -msgid "In this level the *goal* is §0 but to help us we\n" -"have an *assumption* §1 saying that §2. Check that you can see §3 in\n" -"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n" -"assumption, rather like §5 is a secret number.\n" -"\n" -"Before we can use §6, we have to \"substitute in for §7\".\n" -"We do this in Lean by *rewriting* the proof §8,\n" -"using the §9 tactic." -msgstr "" - #. §0: ``` #. symm #. exact zero_ne_one diff --git a/DEBUG_NOTES.md b/DEBUG_NOTES.md new file mode 100644 index 0000000..4317b6b --- /dev/null +++ b/DEBUG_NOTES.md @@ -0,0 +1,181 @@ +# Debug Notes: Nix Flake Server Issues + +## Current Status +The Nix flake successfully sets up the environment and starts the server, but the game doesn't fully load in the browser. The page loads but displays errors. + +## What Works ✅ +- `nix develop` - Development shell with all tools (elan, lake, node, npm) +- `nix build` - Successfully builds the Lean game +- `setup-nng4-workspace` - Copies lean4game, installs 1662 npm packages +- `lake build` - Compiles the NNG4 game successfully (286 jobs) +- Server starts on ports 3000 (Vite) and 8080 (relay) +- HTML page loads at `http://localhost:3000` +- i18n translation files are accessible + +## What's Broken ❌ +- Browser shows "broken" game page with JavaScript errors +- i18next-http-backend errors in browser console +- Relay server API endpoints return 404: + - `GET /api/games` → Cannot GET /api/games + - `GET /api/game/NNG4` → Cannot GET /api/game/NNG4 + +## Root Cause Analysis + +### Issue 1: Missing `.lake/gamedata/` directory +The game requires a `.lake/gamedata/` directory with JSON files containing level metadata. This directory is NOT created by `lake build`. + +**Evidence:** +```bash +$ ls .lake/gamedata/ +ls: cannot access '.lake/gamedata/': No such file or directory +``` + +**What should be there:** +- `game.json` - Game metadata +- `level____.json` - Individual level data + +**Referenced in code:** +- `relay/src/index.ts:64` - Serves game data from `.lake/gamedata` +- `relay/src/serverProcess.ts:280-285` - Checks for `game.json` existence +- `relay/src/serverProcess.ts:213` - Reads level data from JSON files + +### Issue 2: Directory Structure Mismatch +The relay server expects games to be in a sibling relationship to `lean4game`, but our structure is: + +**Current:** +``` +NNG4/ +├── .lean4game-nix/ (lean4game platform) +│ └── relay/ +└── Game/ (game code) +``` + +**Relay expects (for local games):** +``` +parent/ +├── lean4game/ +│ └── relay/ +└── NNG4/ (game directory) +``` + +**Path resolution in relay:** +- `relay/src/serverProcess.ts:260-261`: + ```typescript + if(owner == 'local') { + game_dir = path.join(this.dir, '..', '..', '..', '..', repo) + } + ``` +- `this.dir` = `.lean4game-nix/relay/dist/src` +- Goes up 4 levels → `/home/greg/code/experiments/Languages/Lean/NNG4` +- Then appends `repo` (NNG4) → `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` ❌ + +**Actual game location:** `/home/greg/code/experiments/Languages/Lean/NNG4` ✅ + +## How gamedata Gets Generated + +Based on the relay server code, gamedata is generated when `lake serve` runs: + +1. **Modern games (v4.7.0+):** Use `lake serve --` + - Starts Lean server with GameServer library + - GameServer library generates JSON data dynamically + +2. **Legacy games (≤ v4.7.0):** Use custom binary + - `.lake/packages/GameServer/server/.lake/build/bin/gameserver` + - Binary called with `--server ` + +**Our situation:** NNG4 uses v4.23.0, so it should use `lake serve --` + +**Test result:** +```bash +$ timeout 10 lake serve -- +Watchdog error: Cannot read LSP request: Stream was closed +``` + +The command exits immediately - it needs an actual LSP client connection to work properly. + +## Attempted Fixes + +### Fix 1: Symlink approach (in progress) +Modified `flake.nix` to create a symlink so the relay server can find the game: +```bash +PARENT_DIR=$(dirname "$GAME_DIR") +ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME" +``` + +This would make `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` point back to itself. + +**Status:** Implemented in flake.nix but not tested yet. + +## Potential Solutions + +### Option A: Fix the directory structure +1. Move the game to be a proper sibling of lean4game +2. Change structure to: + ``` + workspace/ + ├── .lean4game-nix/ + └── NNG4/ (symlink to actual game) + ``` + +### Option B: Fix the relay server path resolution +Create a patched version of the relay server that correctly resolves local game paths for our structure. + +### Option C: Use environment variable override +Check if lean4game relay server supports env vars to override game directory paths. + +### Option D: Generate gamedata separately +Find a way to pre-generate the `.lake/gamedata/` directory before starting the server, possibly by: +- Running a special lake command +- Manually creating the JSON files +- Using a GameServer script + +## Next Steps + +1. **Verify gamedata generation:** + - Start the server properly + - Connect to WebSocket + - Check if `.lake/gamedata/` gets created dynamically + +2. **Test symlink fix:** + - Rebuild flake + - Run `nix run` + - Verify the symlink is created correctly + - Check if relay can find the game + +3. **Inspect GameServer source:** + - Check `.lake/packages/GameServer/server/` for data generation code + - Look for documentation on how gamedata is supposed to be created + +4. **Compare with working setup:** + - Check if Docker/devcontainer approach does something special + - Look at lean4game's own test games to see their structure + +## Files Modified + +- `flake.nix` - Added symlink creation logic to `run-nng4-server` script (lines 97-107) + +## Browser Console Errors + +``` +fetchIt2 @ i18next-http-backend.js +requestWithFetch2 @ i18next-http-backend.js +request2 @ i18next-http-backend.js +loadUrl @ i18next-http-backend.js +``` + +These errors are likely **secondary issues** caused by the game not loading properly due to missing gamedata. + +## Related Documentation + +- [lean4game running_locally.md](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md) +- Relay server source: `.lean4game-nix/relay/src/index.ts` +- Game manager: `.lean4game-nix/relay/src/serverProcess.ts` +- GameServer package: `.lake/packages/GameServer/server/` + +## Environment Info + +- Lean version: 4.23.0 +- lean4game version: v4.23.0 (matching tag) +- Node.js: 20.19.5 +- npm packages: 1662 installed +- Platform: Linux x86_64 diff --git a/flake.nix b/flake.nix index 52e1437..9fc1540 100644 --- a/flake.nix +++ b/flake.nix @@ -94,6 +94,18 @@ # Get the game name from the directory GAME_NAME=$(basename "$GAME_DIR") + # Create a symlink in parent directory if it doesn't exist + # This allows the relay server to find the game correctly + PARENT_DIR=$(dirname "$GAME_DIR") + if [ ! -e "$PARENT_DIR/$GAME_NAME" ] || [ ! "$(readlink -f "$PARENT_DIR/$GAME_NAME")" = "$(readlink -f "$GAME_DIR")" ]; then + if [ -L "$PARENT_DIR/$GAME_NAME" ]; then + rm "$PARENT_DIR/$GAME_NAME" + fi + if [ ! -e "$PARENT_DIR/$GAME_NAME" ]; then + ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME" 2>/dev/null || echo "Note: Could not create symlink, game may already exist" + fi + fi + echo "Starting NNG4 game server..." echo "Game: $GAME_NAME" echo ""