Add Nix flake for local development without Docker/VSCode
Provides flake.nix with nix run, nix develop, and nix build commands. Automatically sets up lean4game platform and starts game server at http://localhost:3000. See FLAKE_USAGE.md for complete documentation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -4,3 +4,6 @@ lake-packages/
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**/.DS_Store
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.i18n/**/*.mo
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*~
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# Nix flake build artifacts
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.lean4game-nix/
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313
FLAKE_USAGE.md
Normal file
313
FLAKE_USAGE.md
Normal file
@@ -0,0 +1,313 @@
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# Nix Flake Usage for NNG4
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This flake provides a complete development and runtime environment for the Lean4 Natural Number Game without requiring Docker or VSCode.
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## Quick Start
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The fastest way to get started:
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```bash
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nix run
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```
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This single command will:
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1. Set up the lean4game platform in `.lean4game-nix/`
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2. Install all npm dependencies
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3. Build the Lean game (if needed)
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4. Start the game server at `http://localhost:3000`
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**First run takes 5-15 minutes** due to dependency downloads and Lean compilation. Subsequent runs are much faster.
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## Available Commands
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### `nix run` - Start the Game Server
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Starts the complete game server with web interface:
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```bash
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nix run
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```
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The game will be available at: **http://localhost:3000/#/g/local/NNG4**
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Press `Ctrl+C` to stop the server.
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### `nix develop` - Development Shell
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Enter a development environment with all tools available:
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```bash
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nix develop
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```
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This provides:
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- `elan` - Lean toolchain manager
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- `lake` - Lean build tool
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- `node` and `npm` (Node.js 20)
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- Helper scripts (see below)
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### `nix build` - Build the Game
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Build the Lean game and create a `./result` symlink:
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```bash
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nix build
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```
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The compiled game will be in `./result/`.
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## Helper Scripts
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When inside `nix develop`, additional commands are available:
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### `setup-nng4-workspace`
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Sets up the workspace for the first time:
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```bash
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setup-nng4-workspace
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```
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This script:
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1. Copies lean4game to `.lean4game-nix/`
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2. Installs npm dependencies
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3. Updates Lake dependencies
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4. Fetches mathlib cache (speeds up compilation significantly)
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5. Builds the game with `lake build`
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**Note:** Only needed if you want to manually set up before running the server.
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### `run-nng4-server`
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Starts the game server:
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```bash
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run-nng4-server
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```
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Same as `nix run` but from within the dev shell.
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## Directory Structure
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The flake sets up the following structure:
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```
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NNG4/ # Your game repository
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├── flake.nix # Nix flake configuration
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├── flake.lock # Locked dependency versions
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├── .lean4game-nix/ # lean4game platform (created by setup)
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│ ├── client/ # React frontend
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│ ├── relay/ # Node.js relay server
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│ ├── server/ # Lean GameServer
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│ └── node_modules/ # npm dependencies
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├── Game/ # Your game source code
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├── lakefile.lean # Lake build configuration
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└── lean-toolchain # Lean version (v4.23.0)
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```
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## How It Works
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The flake:
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1. **Fetches lean4game** at the matching version (v4.23.0) from GitHub
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2. **Creates a development shell** with:
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- Lean 4.23.0 via elan
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- Node.js 20
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- Build tools (git, curl, etc.)
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3. **Sets up the workspace** by:
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- Copying lean4game to `.lean4game-nix/` (sibling structure)
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- Installing npm dependencies
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- Building your game with Lake
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4. **Runs the server** with:
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- Environment variables for single-game mode
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- Relay server on port 8080
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- Vite dev server on port 3000
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- Lean server for proof verification
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## Workflow Examples
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### Daily Development
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1. Make changes to your game code in `Game/`
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2. Rebuild: `nix develop -c lake build`
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3. Restart server: `nix run`
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4. View changes at `http://localhost:3000/#/g/local/NNG4`
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### Starting from Scratch
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If you clone this repository fresh:
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```bash
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# One command does it all:
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nix run
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# Or step by step:
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nix develop
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setup-nng4-workspace
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run-nng4-server
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```
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### Clean Rebuild
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To force a complete rebuild:
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```bash
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nix develop
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lake clean
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lake build
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run-nng4-server
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```
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### Remove Build Artifacts
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```bash
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# Remove the lean4game platform
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rm -rf .lean4game-nix/
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# Remove Lean build artifacts
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lake clean
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# Next nix run will rebuild everything
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```
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## Troubleshooting
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### "npm install" takes forever
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This is normal on first run. The lean4game platform has 1600+ npm packages. Subsequent runs reuse the installed packages.
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### Mathlib builds are slow
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On first build, run this to fetch prebuilt mathlib:
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```bash
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nix develop
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lake exe cache get
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lake build
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```
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### Port 3000 or 8080 already in use
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Stop any other processes using these ports:
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```bash
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lsof -ti:3000 | xargs kill -9
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lsof -ti:8080 | xargs kill -9
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```
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### Changes to game code not reflected
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Rebuild the game:
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```bash
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nix develop -c lake build
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```
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Then reload the browser (hard refresh: `Ctrl+Shift+R`).
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### "Git tree is dirty" warning
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This is harmless. Nix warns when the git repository has uncommitted changes. The flake still works correctly.
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## Technical Details
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### Version Pinning
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- **Lean:** 4.23.0 (from `lean-toolchain`)
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- **lean4game:** v4.23.0 tag (from GitHub)
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- **Node.js:** 20.x (matching Dockerfile)
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- **npm packages:** Locked in lean4game's `package-lock.json`
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### Why `.lean4game-nix/`?
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The lean4game platform expects to be a sibling directory to your game. Since Nix works with immutable store paths, we copy it to a local directory that can be modified (for npm install, etc.).
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### Differences from Docker Setup
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**Docker approach:**
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- Uses containers with Ubuntu base
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- Requires Docker daemon
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- Builds image with all dependencies
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- Mounts volumes for development
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**Nix approach:**
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- Uses Nix store for dependencies
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- No daemon needed
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- Declarative, reproducible environment
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- Direct file access, no volumes
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Both produce the same result: a working game server at `http://localhost:3000`.
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## Advanced Usage
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### Update lean4game Version
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To update lean4game to a newer version:
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1. Edit `flake.nix`:
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```nix
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lean4game = {
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url = "github:leanprover-community/lean4game/v4.XX.0"; # Change version
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flake = false;
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};
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```
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2. Update the lock file:
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```bash
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nix flake update lean4game
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```
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3. Rebuild:
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```bash
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rm -rf .lean4game-nix/
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nix run
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```
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### Use Local lean4game Clone
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If you want to develop lean4game itself, you can point to a local clone:
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||||
1. Clone lean4game:
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```bash
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cd ..
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git clone https://github.com/leanprover-community/lean4game.git
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```
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2. Edit `flake.nix`:
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```nix
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lean4game = {
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url = "path:../lean4game"; # Local path
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flake = false;
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};
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```
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3. Rebuild:
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```bash
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nix flake lock --update-input lean4game
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nix run
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```
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### Multi-System Support
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||||
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||||
The flake supports:
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- `x86_64-linux` (tested)
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- `aarch64-linux`
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- `x86_64-darwin` (macOS Intel)
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||||
- `aarch64-darwin` (macOS Apple Silicon)
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||||
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All platforms should work identically.
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||||
## Contributing
|
||||
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When contributing changes:
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||||
|
||||
1. **Keep flake.nix in sync** with the Lean version in `lean-toolchain`
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||||
2. **Commit flake.lock** to ensure reproducible builds
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3. **Test with** `nix flake check` before committing
|
||||
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||||
## Resources
|
||||
|
||||
- [Nix Flakes Manual](https://nixos.org/manual/nix/stable/command-ref/new-cli/nix3-flake.html)
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||||
- [lean4game Documentation](https://github.com/leanprover-community/lean4game)
|
||||
- [NNG4 README](./README.md)
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||||
- [Running Games Locally](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md)
|
||||
10
README.md
10
README.md
@@ -13,6 +13,16 @@ You can develop the game as any lean project and use `lake build` to build it.
|
||||
Moreover, there are multiple ways to run the game while developing it, which are described in
|
||||
[Running Games Locally](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md)
|
||||
|
||||
### Nix Flake
|
||||
|
||||
If you use Nix, you can run the game locally without Docker or VSCode:
|
||||
|
||||
```bash
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nix run # Start the game server at http://localhost:3000
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```
|
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|
||||
See [FLAKE_USAGE.md](./FLAKE_USAGE.md) for complete documentation.
|
||||
|
||||
## Contributing
|
||||
|
||||
PRs/Issues fixing typos, inconsistencies, missing hints, etc. are very welcome!
|
||||
|
||||
79
flake.lock
generated
Normal file
79
flake.lock
generated
Normal file
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"lean4game": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1758355902,
|
||||
"narHash": "sha256-SPgCAddEXtHhXC8AqkLw+MwwCr8186Sot5k4ePxu0mQ=",
|
||||
"owner": "leanprover-community",
|
||||
"repo": "lean4game",
|
||||
"rev": "36aa0824532ba3a3788d6d2e7cf72905e891cf14",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "leanprover-community",
|
||||
"ref": "v4.23.0",
|
||||
"repo": "lean4game",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1762596750,
|
||||
"narHash": "sha256-rXXuz51Bq7DHBlfIjN7jO8Bu3du5TV+3DSADBX7/9YQ=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "b6a8526db03f735b89dd5ff348f53f752e7ddc8e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixos-unstable",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"lean4game": "lean4game",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
213
flake.nix
Normal file
213
flake.nix
Normal file
@@ -0,0 +1,213 @@
|
||||
{
|
||||
description = "Lean4 Natural Number Game - Development Environment";
|
||||
|
||||
inputs = {
|
||||
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
|
||||
flake-utils.url = "github:numtide/flake-utils";
|
||||
|
||||
# Fetch lean4game at the matching version
|
||||
lean4game = {
|
||||
url = "github:leanprover-community/lean4game/v4.23.0";
|
||||
flake = false;
|
||||
};
|
||||
};
|
||||
|
||||
outputs = { self, nixpkgs, flake-utils, lean4game }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = nixpkgs.legacyPackages.${system};
|
||||
|
||||
# Node.js 20 to match Docker setup
|
||||
nodejs = pkgs.nodejs_20;
|
||||
|
||||
# Lean toolchain (we'll use elan to manage it)
|
||||
elan = pkgs.elan;
|
||||
|
||||
# Helper script to set up the workspace
|
||||
setupWorkspace = pkgs.writeShellScriptBin "setup-nng4-workspace" ''
|
||||
set -e
|
||||
|
||||
WORKSPACE_ROOT="$(pwd)"
|
||||
GAME_DIR="$WORKSPACE_ROOT"
|
||||
LEAN4GAME_DIR="$WORKSPACE_ROOT/.lean4game-nix"
|
||||
|
||||
echo "Setting up NNG4 workspace..."
|
||||
|
||||
# Create lean4game directory if it doesn't exist
|
||||
if [ ! -d "$LEAN4GAME_DIR" ]; then
|
||||
echo "Copying lean4game to $LEAN4GAME_DIR..."
|
||||
cp -r ${lean4game} "$LEAN4GAME_DIR"
|
||||
chmod -R u+w "$LEAN4GAME_DIR"
|
||||
fi
|
||||
|
||||
# Install npm dependencies in lean4game
|
||||
if [ ! -d "$LEAN4GAME_DIR/node_modules" ]; then
|
||||
echo "Installing npm dependencies in lean4game..."
|
||||
cd "$LEAN4GAME_DIR"
|
||||
npm install
|
||||
fi
|
||||
|
||||
# Set up Lean toolchain
|
||||
cd "$GAME_DIR"
|
||||
if [ ! -d ".lake" ]; then
|
||||
echo "Setting up Lean dependencies..."
|
||||
echo "This may take a while on first run..."
|
||||
|
||||
# Update Lake dependencies
|
||||
lake update -R
|
||||
|
||||
# Fetch mathlib cache (speeds up build significantly)
|
||||
echo "Fetching mathlib cache..."
|
||||
lake exe cache get || echo "Warning: Failed to fetch cache, build will be slower"
|
||||
|
||||
# Build the game
|
||||
echo "Building the game..."
|
||||
lake build
|
||||
else
|
||||
echo "Lake dependencies already set up. Run 'lake clean && lake build' to rebuild."
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "✓ Workspace setup complete!"
|
||||
echo ""
|
||||
echo "To start the game server, run:"
|
||||
echo " nix run"
|
||||
echo ""
|
||||
echo "Or manually:"
|
||||
echo " cd .lean4game-nix && npm start"
|
||||
'';
|
||||
|
||||
# Script to run the game server
|
||||
runGameServer = pkgs.writeShellScriptBin "run-nng4-server" ''
|
||||
set -e
|
||||
|
||||
WORKSPACE_ROOT="$(pwd)"
|
||||
GAME_DIR="$WORKSPACE_ROOT"
|
||||
LEAN4GAME_DIR="$WORKSPACE_ROOT/.lean4game-nix"
|
||||
|
||||
# Ensure workspace is set up
|
||||
if [ ! -d "$LEAN4GAME_DIR/node_modules" ]; then
|
||||
echo "Workspace not set up. Running setup..."
|
||||
setup-nng4-workspace
|
||||
fi
|
||||
|
||||
# Get the game name from the directory
|
||||
GAME_NAME=$(basename "$GAME_DIR")
|
||||
|
||||
echo "Starting NNG4 game server..."
|
||||
echo "Game: $GAME_NAME"
|
||||
echo ""
|
||||
|
||||
cd "$LEAN4GAME_DIR"
|
||||
|
||||
# Set environment variables for single-game mode
|
||||
export VITE_LEAN4GAME_SINGLE=true
|
||||
export VITE_LEAN4GAME_SINGLE_NAME="$GAME_NAME"
|
||||
export NODE_ENV=development
|
||||
|
||||
# Start the server
|
||||
echo "Server will be available at: http://localhost:3000/#/g/local/$GAME_NAME"
|
||||
echo ""
|
||||
npm start
|
||||
'';
|
||||
|
||||
# Build derivation for the game
|
||||
buildGame = pkgs.stdenv.mkDerivation {
|
||||
pname = "nng4";
|
||||
version = "4.23.0";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = [
|
||||
elan
|
||||
pkgs.git
|
||||
pkgs.curl
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
# Set up elan home
|
||||
export ELAN_HOME=$TMPDIR/elan
|
||||
export PATH="$ELAN_HOME/bin:$PATH"
|
||||
|
||||
# Lake will read the lean-toolchain file
|
||||
lake update -R
|
||||
|
||||
# Try to fetch cache (may fail, that's ok)
|
||||
lake exe cache get || echo "Cache fetch failed, continuing..."
|
||||
|
||||
# Build the game
|
||||
lake build
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out
|
||||
cp -r .lake $out/
|
||||
cp -r Game $out/
|
||||
cp Game.lean $out/
|
||||
cp lakefile.lean $out/
|
||||
cp lean-toolchain $out/
|
||||
'';
|
||||
};
|
||||
|
||||
in {
|
||||
# Development shell with all tools
|
||||
devShells.default = pkgs.mkShell {
|
||||
buildInputs = [
|
||||
# Lean toolchain
|
||||
elan
|
||||
|
||||
# Node.js and npm
|
||||
nodejs
|
||||
|
||||
# Build tools
|
||||
pkgs.git
|
||||
pkgs.curl
|
||||
pkgs.cacert
|
||||
|
||||
# Helper scripts
|
||||
setupWorkspace
|
||||
runGameServer
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
|
||||
echo " Lean4 Natural Number Game - Development Environment"
|
||||
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
|
||||
echo ""
|
||||
echo "Available commands:"
|
||||
echo " setup-nng4-workspace - Set up lean4game and build the game"
|
||||
echo " run-nng4-server - Start the game server"
|
||||
echo " lake - Lean build tool"
|
||||
echo " elan - Lean toolchain manager"
|
||||
echo ""
|
||||
echo "Quick start:"
|
||||
echo " 1. setup-nng4-workspace (first time only, ~5-15 min)"
|
||||
echo " 2. run-nng4-server (start the game)"
|
||||
echo ""
|
||||
echo "Or use:"
|
||||
echo " nix run (does both steps)"
|
||||
echo ""
|
||||
|
||||
# Set up elan environment
|
||||
export ELAN_HOME="$HOME/.elan"
|
||||
export PATH="$ELAN_HOME/bin:$PATH"
|
||||
|
||||
# Ensure elan is initialized
|
||||
if [ ! -d "$ELAN_HOME" ]; then
|
||||
echo "Initializing elan..."
|
||||
elan default stable
|
||||
fi
|
||||
'';
|
||||
};
|
||||
|
||||
# Default package - builds the game
|
||||
packages.default = buildGame;
|
||||
|
||||
# Run app - starts the game server
|
||||
apps.default = {
|
||||
type = "app";
|
||||
program = "${runGameServer}/bin/run-nng4-server";
|
||||
};
|
||||
}
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user