# Debug Notes: Nix Flake Server Issues ## Current Status The Nix flake successfully sets up the environment and starts the server, but the game doesn't fully load in the browser. The page loads but displays errors. ## What Works ✅ - `nix develop` - Development shell with all tools (elan, lake, node, npm) - `nix build` - Successfully builds the Lean game - `setup-nng4-workspace` - Copies lean4game, installs 1662 npm packages - `lake build` - Compiles the NNG4 game successfully (286 jobs) - Server starts on ports 3000 (Vite) and 8080 (relay) - HTML page loads at `http://localhost:3000` - i18n translation files are accessible ## What's Broken ❌ - Browser shows "broken" game page with JavaScript errors - i18next-http-backend errors in browser console - Relay server API endpoints return 404: - `GET /api/games` → Cannot GET /api/games - `GET /api/game/NNG4` → Cannot GET /api/game/NNG4 ## Root Cause Analysis ### Issue 1: Missing `.lake/gamedata/` directory The game requires a `.lake/gamedata/` directory with JSON files containing level metadata. This directory is NOT created by `lake build`. **Evidence:** ```bash $ ls .lake/gamedata/ ls: cannot access '.lake/gamedata/': No such file or directory ``` **What should be there:** - `game.json` - Game metadata - `level____.json` - Individual level data **Referenced in code:** - `relay/src/index.ts:64` - Serves game data from `.lake/gamedata` - `relay/src/serverProcess.ts:280-285` - Checks for `game.json` existence - `relay/src/serverProcess.ts:213` - Reads level data from JSON files ### Issue 2: Directory Structure Mismatch The relay server expects games to be in a sibling relationship to `lean4game`, but our structure is: **Current:** ``` NNG4/ ├── .lean4game-nix/ (lean4game platform) │ └── relay/ └── Game/ (game code) ``` **Relay expects (for local games):** ``` parent/ ├── lean4game/ │ └── relay/ └── NNG4/ (game directory) ``` **Path resolution in relay:** - `relay/src/serverProcess.ts:260-261`: ```typescript if(owner == 'local') { game_dir = path.join(this.dir, '..', '..', '..', '..', repo) } ``` - `this.dir` = `.lean4game-nix/relay/dist/src` - Goes up 4 levels → `/home/greg/code/experiments/Languages/Lean/NNG4` - Then appends `repo` (NNG4) → `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` ❌ **Actual game location:** `/home/greg/code/experiments/Languages/Lean/NNG4` ✅ ## How gamedata Gets Generated Based on the relay server code, gamedata is generated when `lake serve` runs: 1. **Modern games (v4.7.0+):** Use `lake serve --` - Starts Lean server with GameServer library - GameServer library generates JSON data dynamically 2. **Legacy games (≤ v4.7.0):** Use custom binary - `.lake/packages/GameServer/server/.lake/build/bin/gameserver` - Binary called with `--server ` **Our situation:** NNG4 uses v4.23.0, so it should use `lake serve --` **Test result:** ```bash $ timeout 10 lake serve -- Watchdog error: Cannot read LSP request: Stream was closed ``` The command exits immediately - it needs an actual LSP client connection to work properly. ## Attempted Fixes ### Fix 1: Symlink approach (in progress) Modified `flake.nix` to create a symlink so the relay server can find the game: ```bash PARENT_DIR=$(dirname "$GAME_DIR") ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME" ``` This would make `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` point back to itself. **Status:** Implemented in flake.nix but not tested yet. ## Potential Solutions ### Option A: Fix the directory structure 1. Move the game to be a proper sibling of lean4game 2. Change structure to: ``` workspace/ ├── .lean4game-nix/ └── NNG4/ (symlink to actual game) ``` ### Option B: Fix the relay server path resolution Create a patched version of the relay server that correctly resolves local game paths for our structure. ### Option C: Use environment variable override Check if lean4game relay server supports env vars to override game directory paths. ### Option D: Generate gamedata separately Find a way to pre-generate the `.lake/gamedata/` directory before starting the server, possibly by: - Running a special lake command - Manually creating the JSON files - Using a GameServer script ## Next Steps 1. **Verify gamedata generation:** - Start the server properly - Connect to WebSocket - Check if `.lake/gamedata/` gets created dynamically 2. **Test symlink fix:** - Rebuild flake - Run `nix run` - Verify the symlink is created correctly - Check if relay can find the game 3. **Inspect GameServer source:** - Check `.lake/packages/GameServer/server/` for data generation code - Look for documentation on how gamedata is supposed to be created 4. **Compare with working setup:** - Check if Docker/devcontainer approach does something special - Look at lean4game's own test games to see their structure ## Files Modified - `flake.nix` - Added symlink creation logic to `run-nng4-server` script (lines 97-107) ## Browser Console Errors ``` fetchIt2 @ i18next-http-backend.js requestWithFetch2 @ i18next-http-backend.js request2 @ i18next-http-backend.js loadUrl @ i18next-http-backend.js ``` These errors are likely **secondary issues** caused by the game not loading properly due to missing gamedata. ## Related Documentation - [lean4game running_locally.md](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md) - Relay server source: `.lean4game-nix/relay/src/index.ts` - Game manager: `.lean4game-nix/relay/src/serverProcess.ts` - GameServer package: `.lake/packages/GameServer/server/` ## Environment Info - Lean version: 4.23.0 - lean4game version: v4.23.0 (matching tag) - Node.js: 20.19.5 - npm packages: 1662 installed - Platform: Linux x86_64