diff --git a/src/psychadelic-graphics/psychadelicColors.frag.glsl b/src/psychadelic-graphics/psychadelicColors.frag.glsl index 296d855..c2180d3 100644 --- a/src/psychadelic-graphics/psychadelicColors.frag.glsl +++ b/src/psychadelic-graphics/psychadelicColors.frag.glsl @@ -56,6 +56,7 @@ vec4 pixelatedSinWave() { vec4 miku() { // Get base texture color vec2 uv = v_texCoord; + uv.x = uv.x + sin(u_time + uv.x * 30.0) * 0.02; // Sample the texture first without effects vec4 texColor = texture(u_mikuTexture, uv);