diff --git a/src/psychadelic-graphics/psychadelicColors.frag.glsl b/src/psychadelic-graphics/psychadelicColors.frag.glsl index 18add38..5ffc018 100644 --- a/src/psychadelic-graphics/psychadelicColors.frag.glsl +++ b/src/psychadelic-graphics/psychadelicColors.frag.glsl @@ -11,9 +11,17 @@ out vec4 fragColor; void main() { vec2 uv = gl_FragCoord.xy/vec2(u_canvasWidth, u_canvasHeight); - // Example: Create a moving color pattern - fragColor = vec4(sin(uv.x + u_time) * 0.5 + 0.5, - sin(uv.y + u_time) * 0.5 + 0.5, - sin(u_time) * 0.5 + 0.5, - 1.0); + + vec3 red = vec3(1.0, 0.0, 0.0); + vec3 green = vec3(0.0, 1.0, 0.0); + vec3 blue = vec3(0.0, 0.0, 1.0); + + if (uv.x < 0.33) { + fragColor = vec4(red, 1.0); + } else if (uv.x < 0.66) { + fragColor = vec4(green, 1.0); + } else { + fragColor = vec4(blue, 1.0); + } + }