code reorg

This commit is contained in:
Greg Shuflin 2025-02-14 16:56:15 -08:00
parent c8ca44c6ca
commit 9189a87c1d

View File

@ -14,6 +14,20 @@ float random (vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123); return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
} }
vec4 boxFade(vec4 inputColor, float boxSize, float period) {
float canvasSize = max(u_canvasWidth, u_canvasHeight);
vec2 uv = gl_FragCoord.xy/vec2(canvasSize, canvasSize);
float x = floor(uv.x / boxSize) * boxSize;
float y = floor(uv.y / boxSize) * boxSize;
float rand = random(uv);
float mask = mod(u_time / period, 1.4);
return rand < mask ? inputColor : vec4(0.0, 0.0, 0.0, 1.0);
}
void main() { void main() {
float canvasSize = max(u_canvasWidth, u_canvasHeight); float canvasSize = max(u_canvasWidth, u_canvasHeight);
vec2 uv = gl_FragCoord.xy/vec2(canvasSize, canvasSize); vec2 uv = gl_FragCoord.xy/vec2(canvasSize, canvasSize);
@ -39,16 +53,3 @@ void main() {
} }
vec4 boxFade(vec4 inputColor, float boxSize, float period) {
float canvasSize = max(u_canvasWidth, u_canvasHeight);
vec2 uv = gl_FragCoord.xy/vec2(canvasSize, canvasSize);
float x = floor(uv.x / boxSize) * boxSize;
float y = floor(uv.y / boxSize) * boxSize;
float rand = random(uv);
float mask = mod(u_time / period, 1.4);
return rand < mask ? inputColor : vec4(0.0, 0.0, 0.0, 1.0);
}