Psychadelic: Enforce actual squares
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@ -15,13 +15,15 @@ float random (vec2 st) {
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}
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void main() {
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vec2 uv = gl_FragCoord.xy/vec2(u_canvasWidth, u_canvasHeight);
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float canvasSize = max(u_canvasWidth, u_canvasHeight);
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vec2 uv = gl_FragCoord.xy/vec2(canvasSize, canvasSize);
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vec3 red = vec3(1.0, 0.0, 0.0);
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vec3 green = vec3(0.0, 1.0, 0.0);
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vec3 blue = vec3(0.0, 0.0, 1.0);
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float size = 0.05;
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float size = 0.01;
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uv.x = floor(uv.x / size) * size;
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uv.y = floor(uv.y / size) * size;
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