Render simple shapes from example code

This commit is contained in:
Greg Shuflin 2023-03-19 02:01:16 -07:00
parent ad4f571deb
commit c7190390dd

View File

@ -1,4 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy::sprite::MaterialMesh2dBundle;
pub struct GamarjobaPlugin; pub struct GamarjobaPlugin;
@ -41,5 +42,52 @@ fn main() {
App::new() App::new()
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_plugin(GamarjobaPlugin) .add_plugin(GamarjobaPlugin)
.add_startup_system(setup)
.run(); .run();
} }
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
// Circle
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(50.).into()).into(),
material: materials.add(ColorMaterial::from(Color::PURPLE)),
transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
..default()
});
// Rectangle
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.25, 0.25, 0.75),
custom_size: Some(Vec2::new(50.0, 100.0)),
..default()
},
transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
..default()
});
// Quad
commands.spawn(MaterialMesh2dBundle {
mesh: meshes
.add(shape::Quad::new(Vec2::new(50., 100.)).into())
.into(),
material: materials.add(ColorMaterial::from(Color::LIME_GREEN)),
transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
..default()
});
// Hexagon
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
..default()
});
}