Render simple shapes from example code
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48
src/main.rs
48
src/main.rs
@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::sprite::MaterialMesh2dBundle;
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pub struct GamarjobaPlugin;
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pub struct GamarjobaPlugin;
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@ -41,5 +42,52 @@ fn main() {
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App::new()
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.add_plugin(GamarjobaPlugin)
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.add_plugin(GamarjobaPlugin)
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.add_startup_system(setup)
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.run();
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.run();
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}
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn(Camera2dBundle::default());
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// Circle
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(50.).into()).into(),
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material: materials.add(ColorMaterial::from(Color::PURPLE)),
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transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
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..default()
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});
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// Rectangle
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commands.spawn(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(50.0, 100.0)),
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..default()
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},
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transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
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..default()
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});
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// Quad
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes
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.add(shape::Quad::new(Vec2::new(50., 100.)).into())
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.into(),
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material: materials.add(ColorMaterial::from(Color::LIME_GREEN)),
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transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
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..default()
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});
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// Hexagon
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
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material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
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transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
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..default()
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});
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}
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