Greg Shuflin - Software Developer

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See open-source code I've written:

Self-photo

About me

I'm a software engineer with broad expertise across several different disciplines of industry software development, particularly network programming, full-stack web development, and modern cloud-focused devops/Unix systems administration. I dabble in 3d graphics, functional programming/type theory, programming language design, and mucking about with microcontrollers on the side, and one or another of these skillsets has come in handy before.

I've shipped code in Rust, Python, C, C++, Ruby on Rails, Scala, Elm, and Haskell. My educational credentials are a BA in Linguistics, Computer Science and Japanese from the University of California, Berkeley. I used to have a line here that said "Also if you're hiring for a Rust position I'd love to talk to you.", but since I now have a position where I spend a lot of my time writing Rust, I suppose it worked.

Open-source work

As part of my work at Toolchain Labs, I contribute to the Pants build system. Much of my work on this project has involved porting the codebase from a legacy Python execution engine to a modern and more performant Rust execution engine.

I recently contributed a basic Vim plugin for the Koka language, an research programming language experimenting with the very neat idea of algebraic effect systems.

I wrote a simple Rust command line program for for highlighting stderr console output, inspired by Mike Schiraldi's hilite utility, which I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It is published on crates.io.

My professional Github profile is @gshuflin. I have used @neunenak as a personal Github profile in the past, and still use it for contributing to projects that use Github as their main git repository host. I've moved most of my personal code to a self-hosted Gitea instance at gitea.everydayimshuflin.com, to reduce my dependency on cloud services I have no control over.

Some personal projects

A few side projects I've worked on that I think are particularly interesting.

Schala

I've been interested in programming language implementations since my college compilers class, and interested in type theory ever since I learned about Haskell. Schala is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.

Browser games

These are all open-source collabrations with Alex Nisnevich and several other occasional contributors.

Other projects