aa1875cc75
h/t wolf from noisebridge infra meetup
174 lines
9.4 KiB
HTML
174 lines
9.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<title>Greg Shuflin — Software Developer</title>
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<body>
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<h1>Greg Shuflin — Software Developer</h1>
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<ul>
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<li>Download <a href="./resume/Greg-Shuflin-Resume.pdf">my resume</a></li>
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<li>Contact me:
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<ul>
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<li><a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin<wbr/>@protonmail.com</a></li>
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<li><a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a></li>
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<li><a href="nostr:npub1t4tqw45837fzs0589jqqna0s5wcmzstnsvw2vlrj7934w9l25sgsgnjcsl">Nostr </a>
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<code class="nostrPubkey">npub1t4tqw45837fzs0589jqqna0s5wcmzstnsvw2vlrj7934w9l25sgsgnjcsl</code>
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</li>
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<li>
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<p>SSH public key:
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<code>ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIBYZzw9jdXezBuENVPZ+p3FipNN2gT9BUo7nlCTIqLhE</code>
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</header>
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<main>
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<div class="photo">
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<img src='self.jpg' alt='Self-photo'>
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</div>
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<section>
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<h2>About me</h2>
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<p>I'm a software engineer with broad expertise across several different
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disciplines of industry software development, particularly network
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programming, full-stack web development, all things cryptocurrency, and
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modern cloud-focused devops/Unix systems administration. On the side, I
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dabble in 3d graphics, functional programming/type theory, programming
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language design, and mucking about with microcontrollers.
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<p>I've shipped code in <strong>Rust</strong>, <strong>Python</strong>,
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<strong>C/C++</strong>, <strong>Ruby</strong> (on Rails),
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<strong>Scala</strong>, <strong>Elm</strong>, and <strong>Haskell</strong>.
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My educational credentials are B.A.s in <strong>Linguistics</strong>,
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<strong>Computer Science</strong> and <strong>Japanese</strong> from the
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<strong>University of California, Berkeley</strong>. My language of choice
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for most sorts of software project is Rust these days, but there's a whole
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wide world out there of interesting developments in programming language
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research - I'd love to write, say, <a href="https://www.idris-lang.org/">Idris</a> for a living one day.
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<p>My passion as a software developer is software correctness - I think the
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industry as a whole places too little emphasis on writing software that does
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the right thing from the beginning. I want to use the best tools and
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practices available to write software that is easily maintainable and
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minimizes bugs from the start of a project onwards.
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</section>
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<section>
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<h2>Open-source contributions</h2>
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<p>My professional Github profile is <a href="https://github.com/gshuflin">@gshuflin</a>. I have
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used <a href="https://github.com/neunenak">@neunenak</a> as a personal Github profile in the past, and still use it
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for contributing to projects that use Github as their main git repository host. I've moved most of my personal code
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to a self-hosted <a href="https://gitea.com">Gitea</a> instance at <a href="https://code.everydayimshuflin.com/greg">code.everydayimshuflin.com</a>, to
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reduce my dependency on cloud services I have no control over.
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<ul>
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<li>As part of my work at Toolchain Labs, I was a <a href="https://github.com/pantsbuild/pants/commits?author=gshuflin">contributor</a>
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to the <a href="https://www.pantsbuild.org/">Pants</a> build system.
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Much of my work on this project involved porting the codebase from a
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legacy Python execution engine to a modern and more performant Rust
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execution engine.</li>
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<li>I maintain a <a href="https://github.com/typst/typst">typst</a> package
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<a href="https://code.everydayimshuflin.com/greg/typst-lepizig-glossing">leipzig-glossing</a>
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for typesetting linguistic interlinear glosses according to the Leipzig Glossing
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Rules.</li>
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<li>I'm a user of and <a href="https://github.com/casey/just/commits?author=neunenak">occasional
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contributor to</a> the <a href="https://github.com/casey/just">just</a>
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command runner, written in Rust.</li>
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<li>A wrote a quick and dirty <a href="https://code.everydayimshuflin.com/greg/rust-parser-combinator">parser combinator
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library</a> in Rust, mostly as a proof of concept. I'd like to see if I can incorporate some of the
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ideas from the paper <a href="https://research.rug.nl/en/publications/efficient-parsing-with-parser-combinators">
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Efficient parsing with parser combinators</a> to make it faster.</li>
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<li>I contributed a basic <a href="https://github.com/koka-lang/koka/pull/193/commits/ab290a41a4249450d9934a4c23d2b8ed7e98b448">Vim
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plugin</a> for the <a href="https://koka-lang.github.io/koka/doc/book.html">Koka</a> language,
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an research programming language experimenting with the very neat idea of
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algebraic effect systems.</li>
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<li>I wrote a simple Rust command line program for <a href="https://github.com/neunenak/hilite">
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for highlighting stderr console output</a>, inspired by Mike Schiraldi's hilite utility, which
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I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It
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is published on <a href="https://crates.io/crates/hilite">crates.io</a>.</li>
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</ul>
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</section>
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<section>
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<h2>Some personal projects</h2>
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<p>A few side projects I've worked on that I think are particularly interesting.</p>
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<section>
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<h3>Schala</h3>
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<p>I've been interested in programming language implementations since my college compilers class,
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and interested in type theory ever since I learned about Haskell. <a href="https://code.everydayimshuflin.com/greg/schala">
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Schala</a> is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming
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language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an
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expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.
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</section>
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<section>
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<h3>Browser games</h3>
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<p> These are all open-source collabrations with
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<a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a> and several
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other occasional contributors.
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<ul>
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<li><a href="https://alexnisnevich.github.io/untrusted/">Untrusted</a>
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<a href="https://github.com/AlexNisnevich/untrusted" class='codeLink'>(code)</a>
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- a Javascript roguelike. Every level is deliberately unbeatable, and
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the player must edit the source code of the level in order to progress.
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Me and <a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a>
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are the two primary developers.
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An early version of the game won first place in
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the Spring 2013 Berkeley CSUA hackathon.
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<li>
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<a href="https://github.com/neunenak/assholetransitbureaucrat2015">
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Asshole Transit Bureaucrat 2015
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</a>
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- entry for the <a href="https://ldjam.com/">Ludum Dare</a> 33 72-hour game jam (theme "you are the monster"),
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where the player takes on the role of a corrupt public transit bureaucrat
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who is paid-off by an evil ride-sharing corporation, and tasked with
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making the public bus system worse. Written in
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<a href='https://elm-lang.org/'>Elm</a>, a Haskell-like pure functional
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language that compiles to Javascript/HTML.
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</li>
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<li>
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<a href='https://alexnisnevich.github.io/kalevala/'>Kalevala</a>
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<a href='https://github.com/AlexNisnevich/kalevala' class='codeLink'>
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(code)
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</a>
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- a two-player tile-placing game inspired by the board game
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Völuspá by Scott Caputo. The frontend is written in Elm, the backend
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is a <a href='https://github.com/neunenak/voluspa-server' class='codeLink'>fairly-simple Haskell server.</a>
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</li>
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</ul>
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</section>
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<section>
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<h3>Other projects</h3>
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<ul>
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<li><a href="https://code.everydayimshuflin.com/greg/SNES-ASM">SNES Assembly language</a>: some experiments in writing
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custom ROMs in the assembly language used by the Super Nintendo/Super Famicom/SNES.
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</li>
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</ul>
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</section>
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</section>
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</main>
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</body>
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</html>
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