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No More Secrets No More Secrets
=============== ===============
"No More Secrets" is the name I've lovingly given to the infamous "decrypting text" effect seen on This project provides a command line tool called `nms` that recreates the
screen in the 1992 hacker movie Sneakers. If you are unfamiliar with the effect, it can be seen famous data decryption effect seen on screen in the 1992 hacker movie Sneakers.
at 0:35 in [this youtube video](https://www.youtube.com/watch?v=F5bAa6gFvLs&t=35). For reference, you can see this effect at 0:35 in [this youtube video](https://www.youtube.com/watch?v=F5bAa6gFvLs&t=35).
This project provides tools to recreate this effect in your projects. This command works on piped data. Pipe any ASCII or UTF-8 text to `nms`,
and it will apply the effect to it, initially showing "encrypted" data,
Here is a standalone executable called `nms` (provided in this project) that uses these tools to then starting a decryption sequence to reveal the original plaintext data.
perform this effect on piped data:
![Screenshot](http://www.brianbarto.info/extern/images/nms/nms.gif) ![Screenshot](http://www.brianbarto.info/extern/images/nms/nms.gif)
Also included in this project is a program called `sneakers` that utilizes these tools to recreate, Also included in this project is a program called `sneakers` that recreates
almost identically, what we see in the above movie clip. what we see in the above movie clip. Note that this program requires the
user to select one of the menu options before it terminates.
![Screenshot](http://www.brianbarto.info/extern/images/nms/sneakers.gif) ![Screenshot](http://www.brianbarto.info/extern/images/nms/sneakers.gif)
What's Provided Table of Contents
--------------- -----------------
Two tools are provided for you to recreate this effect: 1. [Download and Install](#download-and-install)
2. [Usage](#usage)
3. [License](#license)
1. A standalone executable file named `nms` (shown above). This program performs the "decrypting text" effect on data it receives via shell pipe. Download and Install
--------------------
2. A module and header file, written in C, that can be used to recreate this effect in other projects. In fact, the standalone executable `nms` is really just an example that shows how to use this module with piped data. In order to download and build this project, you will need to have `git`,
`gcc`, and `make` installed. Install them from your package manager if not
already installed.
Installing nms (The Standalone Executable) ```
------------------------------------------ $ which make
/usr/bin/make
See the [INSTALL](INSTALL.md) file for a list of instructions for various operating systems. $ which gcc
/usr/bin/gcc
Using nms $ which git
--------- /usr/bin/git
```
`nms` accepts data from a shell pipe. Simply pipe some data to it and enjoy the magic! See the [INSTALL](INSTALL.md) file for a list of instructions for various
operating systems.
Usage
-----
`nms` works on piped data. All ASCII and UTF-8 character sets should be
supported.
After the initial "encrypted" characters are displayed, `nms` will wait
for the user to press a key before it starts the decryption sequence.
``` ```
ls -l / | nms ls -l / | nms
ls -l / | nms -a // Set auto-decrypt flag
ls -l / | nms -f green // Set foreground color to green
``` ```
Once the "encrypted" data is displayed, the program will pause until you press a key. Then the
decryption effect will start. After that is completed, it will again pause until
you press a key, at which point the program will terminate.
#### Command Line Options #### Command Line Options
Use the `-a` option to set the auto_decrypt flag. This will automatically start the decryption effect, `-a`
eliminating the need for the user to press a key to start it.
```
ls -l / | nms -a
```
Use the `-f` option to set foreground color to either white, yellow, black, magenta, blue, green, or This option sets the auto-decrypt flag. This will automatically start the
red - this is blue by default. decryption sequence without a key press.
```
ls -l / | nms -f green
```
Using the nms Module in Your Project `-f color`
------------------------------------
NOTE: Be sure that you have the ncurses library installed on your system. See "Installing nms" above for more info. This option sets the foreground color of the decrypted text to the color
specified. Valid options are white, yellow, black, magenta, blue, green,
#### Synopsis or red. This is blue by default.
```
// myprog.c
#include "nms.h"
int main() {
NmsArgs args = INIT_NMSARGS;
args.src = "This is a simple test";
nms_exec(&args);
return 0;
}
```
Compile myprog.c (must include `nms.c` and `-lncurses`):
```
gcc nms.c myprog.c -o myprog -lncurses
```
#### How To Use the nms Module
Copy these two files to your project:
```
nms.h
nms.c
```
Include `nms.h` in your program file:
```
#include "nms.h"
```
Next, declare and initialize the nms structure:
```
NmsArgs args = INIT_NMSARGS;
```
INIT_NMSARGS is a symbolic constant that should be used to assign a default
set of values to all of the structure members. If you don't use it, you
will have to manually assign a value to each
structure member.
Here is how the structure is defined:
```
typedef struct {
char *src;
char *foreground_color;
char *return_opts;
int input_cursor_x;
int input_cursor_y;
bool show_cursor;
bool auto_decrypt;
} NmsArgs;
```
Assign values to the structure members as needed.
**char *src** - Pointer to the string of characters on which to perform the effect.
**char *foreground_color** - Pointer to a string containing the desired foreground color: white, yellow, black, magenta, blue, green, red.
**char *return_opts** - String pointer containing only the character options that the user must choose from once the `src` characters are revealed. For example, if you are showing a menu with six options, this string might be "123456". The user will have to choose one of these characters before execution is handed back to the calling function. Note that the character selected is returned by `nms_exec()`.
**int input_cursor_x, input_cursor_y** - If your menu has a specific location that you'd like to place the cursor for user input, use these to set the x and y screen coordinates for the position.
**bool show_cursor** - Set to `true` if you want the cursor to be visible during the text decryption effect. It is set to `false` by default.
**bool auto_decrypt** - Set to `true` to automatically start the decryption effect, eliminating the need for the user to press a key to start it.
Once you set the structure members as desired, simply pass a pointer to the structure to the nms_exec() function:
```
nms_exec(&args);
```
Note that nms_exec() prompts the user to press a key to start the "decrypting text" effect, and again
once the text has been fully revealed. The key that is pressed at the second prompt is returned to the
calling function so that it can be used as input after displaying a menu.
#### Compiling
Add `nms.c` to your source file list, and link the ncurses library `-lncurses` when compiling:
```
gcc nms.c myprog.c -o myprog -lncurses
```
License License
------- -------
This program is free software; you can redistribute it and/or modify it under the terms of the GNU This program is free software; you can redistribute it and/or modify it
General Public License as published by the Free Software Foundation; either version 3 of the License, under the terms of the the MIT License (MIT). See [LICENSE](LICENSE) for
or (at your option) any later version. See [COPYING](COPYING) for more details. more details.