maaru | ||
robo | ||
rukka | ||
schala-lang/language | ||
schala-repl | ||
source_files | ||
src | ||
static | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
HindleyMilner.hs | ||
Main.hs | ||
README.md | ||
rustfmt.toml | ||
TODO.md |
Schala - a programming language meta-interpreter
Schala is a Rust framework written to make it easy to create and experiment with multiple toy programming languages. It provides a cross-language REPL and provisions for tokenizing text, parsing tokens, evaluating an abstract syntax tree, and other tasks that are common to all programming languages, as well as sharing state between multiple programming languages.
Schala is implemented as a Rust library schala-repl
, which provides a Repl
data structure that takes in a value implementing the
ProgrammingLanguageInterface
trait. Individual programming language
implementations are Rust types that implement ProgrammingLanguageInterface
and store whatever persistent state is relevant to that language.
Running
Run schala with the normal cargo run
. This will drop you into a REPL
environment. Type :help
for more information, or type in text in any
supported programming language (currently only schala-lang
) to evaluate it in
the REPL.
History
Schala started out life as an experiment in writing a Javascript-like
programming language that would never encounter any kind of runtime value
error, but rather always return null
under any kind of error condition. I had
seen one too many Javascript Uncaught TypeError: Cannot read property ___ of undefined
messages, and I was a bit frustrated. Plus I had always wanted to
write a programming langauge from scratch, and Rust is a fun language to
program in. Over time I became interested in playing around with other sorts
of programming languages as well, and wanted to make the process as general as
possible.
The name of the project comes from Schala the Princess of Zeal from the 1995 SNES RPG Chrono Trigger. I like classic JRPGs and enjoyed the thought of creating a language name confusingly close to Scala. The naming scheme for languages implemented with the Schala meta-interpreter is Chrono Trigger characters.
Schala and languages implemented with it are incomplete alpha software and are not ready for public release.
Languages implemented using the meta-interpreter
-
The eponymous Schala language is a work-in-progress general purpose programming language with static typing and algebraic data types. Its design goals include having a very straightforward implemenation and being syntactically minimal.
-
Maaru is a very simple dynamically-typed scripting language, with the semantics that all runtime errors return a
null
value rather than fail. -
Robo is an experiment in creating a lazy, functional, strongly-typed language much like Haskell
-
Rukka is a straightforward LISP implementation
Reference works
Here's a partial list of resources I've made use of in the process of learning how to write a programming language.
General
Type-checking
- https://skillsmatter.com/skillscasts/10868-inside-the-rust-compiler
- https://www.youtube.com/watch?v=il3gD7XMdmA
- http://dev.stephendiehl.com/fun/006_hindley_milner.html
- https://rust-lang-nursery.github.io/rustc-guide/type-inference.html
- https://eli.thegreenplace.net/2018/unification/
- https://eli.thegreenplace.net/2018/type-inference/
- http://smallcultfollowing.com/babysteps/blog/2017/03/25/unification-in-chalk-part-1/
- http://reasonableapproximation.net/2019/05/05/hindley-milner.html https://rickyhan.com/jekyll/update/2018/05/26/hindley-milner-tutorial-rust.html
Evaluation
- Understanding Computation, Tom Stuart, O'Reilly 2013
- Basics of Compiler Design, Torben Mogensen
Parsing
- http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/
- https://soc.github.io/languages/unified-condition-syntax
- Crafting Interpreters