Trying to get VRAM DMA to work
For tile map
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parent
3ef2eee4b0
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17
test_gfx.asm
17
test_gfx.asm
@ -64,7 +64,6 @@ Start:
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; size (last argument) depends on color mode
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; size (last argument) depends on color mode
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; location is beginning of VRAM
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; location is beginning of VRAM
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Load_Block_to_VRAM Tiles, $0000, (8*2*2),
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; put character data at VRAM $0000, tile data at $0400
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; put character data at VRAM $0000, tile data at $0400
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lda #$04
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lda #$04
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@ -72,10 +71,15 @@ Start:
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lda #$00
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lda #$00
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sta $210b ; BG1 character location ($1000 word intervals - can't go over $8000 b/c size of VRAM)
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sta $210b ; BG1 character location ($1000 word intervals - can't go over $8000 b/c size of VRAM)
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stz $1337
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; main screen designation
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; main screen designation
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lda #%00000001
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lda #%00000001
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sta $212c ; enable bkg 1,
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sta $212c ; enable bkg 1,
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; Load_Block_to_VRAM TileMap, $0400, 16
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Load_Block_to_VRAM Tiles, $0000, (8*2*2),
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ldx #$0400 ; load $0400 (VRAM address of tile data)
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ldx #$0400 ; load $0400 (VRAM address of tile data)
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TileLoadLoop:
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TileLoadLoop:
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@ -95,7 +99,6 @@ TileLoadLoop:
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cpx #$0780 ; $400 - $780 seems to be limit of snes screen tile memory
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cpx #$0780 ; $400 - $780 seems to be limit of snes screen tile memory
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bne TileLoadLoop
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bne TileLoadLoop
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lda #%10000001 ; enable NMI and joypads
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lda #%10000001 ; enable NMI and joypads
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sta $4200
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sta $4200
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@ -156,4 +159,14 @@ Tiles:
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.db %00111100
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.db %00111100
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.db %00111100
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.db %00111100
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TileMap:
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.db $00, $01
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.ENDS
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.ENDS
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