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3599e3dbf1
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3599e3dbf1 | ||
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b35032f28d |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,4 +1,3 @@
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*.swp
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*.smc
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*.obj
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out/
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|
@ -4,7 +4,12 @@ This repo is a playground for messing around with SNES assembly.
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It uses the [wla-dx](https://github.com/vhelin/wla-dx) assembler toolchain.
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## Roms
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* `simple-rom` - this is more or less following bazz's tutorial here: https://wiki.superfamicom.org/writing-your-first-snes-program
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# Resources
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* https://wiki.superfamicom.org/
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* https://ersanio.gitbook.io/assembly-for-the-snes/
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|
263
common/InitSNES.asm
Normal file
263
common/InitSNES.asm
Normal file
@ -0,0 +1,263 @@
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;------------------------------------------------------------------------
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||||
;- Written by: Neviksti
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;- If you use my code, please share your creations with me
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;- as I am always curious :)
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;------------------------------------------------------------------------
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||||
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||||
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;----------------------------------------------------------------------------
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; InitSNES -- my "standard" initialization of SNES memory and registers
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;----------------------------------------------------------------------------
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.MACRO InitSNES
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sei ;disable interrupts
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clc ;switch to native mode
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xce
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||||
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REP #$38 ; mem/A = 16 bit, X/Y = 16 bit
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;decimal mode off
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LDX #$1FFF ;Setup the stack
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TXS ;Transfer Index X to Stack Pointer Register
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;do the rest of the initialization in a routine
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JSL $008000
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SEP #$20 ; mem/A = 8 bit
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.ENDM
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;----------------------------------------------------------------------------
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.BANK 0 SLOT 0
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.ORG 0
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.SECTION "InitializeSNESCode" FORCE
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InitializeSNES:
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PHK ;set Data Bank = Program Bank
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PLB
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||||
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LDA #$0000 ;set Direct Page = $0000
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TCD ;Transfer Accumulator to Direct Register
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LDX $1FFD ;we clear all the mem at one point ...
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STX $4372 ;so save the return address in a place that won't get overwritten
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LDX $1FFF
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STX $4374
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||||
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SEP #$20 ; mem/A = 8 bit
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REP #$10
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LDA #$8F
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STA $2100 ;turn screen off for now, set brightness to normal
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LDX #$2101
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_Loop00: ;regs $2101-$210C
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STZ $00,X ;set Sprite,Character,Tile sizes to lowest, and set addresses to $0000
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INX
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CPX #$210D
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BNE _Loop00
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_Loop01: ;regs $210D-$2114
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STZ $00,X ;Set all BG scroll values to $0000
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STZ $00,X
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INX
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CPX #$2115
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BNE _Loop01
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LDA #$80 ;reg $2115
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STA $2115 ; Initialize VRAM transfer mode to word-access, increment by 1
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STZ $2116 ;regs $2117-$2117
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STZ $2117 ;VRAM address = $0000
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;reg $2118-$2119
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;VRAM write register... don't need to initialize
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STZ $211A ;clear Mode7 setting
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LDX #$211B
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_Loop02: ;regs $211B-$2120
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STZ $00,X ;clear out the Mode7 matrix values
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STZ $00,X
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INX
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CPX #$2121
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BNE _Loop02
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;reg $2121 - Color address, doesn't need initilaizing
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;reg $2122 - Color data, is initialized later
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LDX #$2123
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_Loop03: ;regs $2123-$2133
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STZ $00,X ;turn off windows, main screens, sub screens, color addition,
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INX ;fixed color = $00, no super-impose (external synchronization),
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CPX #$2134 ;no interlaced mode, normal resolution
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BNE _Loop03
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;regs $2134-$2136 - multiplication result, no initialization needed
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;reg $2137 - software H/V latch, no initialization needed
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;reg $2138 - Sprite data read, no initialization needed
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;regs $2139-$213A - VRAM data read, no initialization needed
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;reg $213B - Color RAM data read, no initialization needed
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;regs $213C-$213D - H/V latched data read, no initialization needed
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||||
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||||
STZ $213E ;reg $213E - might not be necesary, but selects PPU master/slave mode
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;reg $213F - PPU status flag, no initialization needed
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||||
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;reg $2140-$2143 - APU communication regs, no initialization required
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||||
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||||
;reg $2180 - read/write WRAM register, no initialization required
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||||
;reg $2181-$2183 - WRAM address, no initialization required
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||||
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;reg $4016-$4017 - serial JoyPad read registers, no need to initialize
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||||
|
||||
|
||||
STZ $4200 ;reg $4200 - disable timers, NMI,and auto-joyread
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LDA #$FF
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STA $4201 ;reg $4201 - programmable I/O write port, initalize to allow reading at in-port
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||||
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||||
;regs $4202-$4203 - multiplication registers, no initialization required
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;regs $4204-$4206 - division registers, no initialization required
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||||
|
||||
;regs $4207-$4208 - Horizontal-IRQ timer setting, since we disabled this, it is OK to not init
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||||
;regs $4209-$420A - Vertical-IRQ timer setting, since we disabled this, it is OK to not init
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||||
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STZ $420B ;reg $420B - turn off all general DMA channels
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STZ $420C ;reg $420C - turn off all H-MA channels
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||||
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STZ $420D ;reg $420D - ROM access time to slow (2.68Mhz)
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||||
|
||||
LDA $4210 ;reg $4210 - NMI status, reading resets
|
||||
|
||||
;reg $4211 - IRQ status, no need to initialize
|
||||
;reg $4212 - H/V blank and JoyRead status, no need to initialize
|
||||
;reg $4213 - programmable I/O inport, no need to initialize
|
||||
|
||||
;reg $4214-$4215 - divide results, no need to initialize
|
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;reg $4216-$4217 - multiplication or remainder results, no need to initialize
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||||
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||||
;regs $4218-$421f - JoyPad read registers, no need to initialize
|
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|
||||
;regs $4300-$437F
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||||
;no need to intialize because DMA was disabled above
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;also, we're not sure what all of the registers do, so it is better to leave them at
|
||||
;their reset state value
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||||
JSR ClearVRAM ;Reset VRAM
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JSR ClearPalette ;Reset colors
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||||
|
||||
;**** clear Sprite tables ********
|
||||
|
||||
STZ $2102 ;sprites initialized to be off the screen, palette 0, character 0
|
||||
STZ $2103
|
||||
LDX #$0080
|
||||
LDA #$F0
|
||||
_Loop08:
|
||||
STA $2104 ;set X = 240
|
||||
STA $2104 ;set Y = 240
|
||||
STZ $2104 ;set character = $00
|
||||
STZ $2104 ;set priority=0, no flips
|
||||
DEX
|
||||
BNE _Loop08
|
||||
|
||||
LDX #$0020
|
||||
_Loop09:
|
||||
STZ $2104 ;set size bit=0, x MSB = 0
|
||||
DEX
|
||||
BNE _Loop09
|
||||
|
||||
;**** clear WRAM ********
|
||||
|
||||
STZ $2181 ;set WRAM address to $000000
|
||||
STZ $2182
|
||||
STZ $2183
|
||||
|
||||
LDX #$8008
|
||||
STX $4300 ;Set DMA mode to fixed source, BYTE to $2180
|
||||
LDX #wram_fill_byte
|
||||
STX $4302 ;Set source offset
|
||||
LDA #:wram_fill_byte
|
||||
STA $4304 ;Set source bank
|
||||
LDX #$0000
|
||||
STX $4305 ;Set transfer size to 64k bytes
|
||||
LDA #$01
|
||||
STA $420B ;Initiate transfer
|
||||
|
||||
LDA #$01 ;now set the next 64k bytes
|
||||
STA $420B ;Initiate transfer
|
||||
|
||||
PHK ;make sure Data Bank = Program Bank
|
||||
PLB
|
||||
|
||||
CLI ;enable interrupts again
|
||||
|
||||
LDX $4372 ;get our return address...
|
||||
STX $1FFD
|
||||
LDA $4374
|
||||
STA $1FFF
|
||||
RTL
|
||||
|
||||
wram_fill_byte:
|
||||
.db $00
|
||||
|
||||
;----------------------------------------------------------------------------
|
||||
; ClearVRAM -- Sets every byte of VRAM to zero
|
||||
; In: None
|
||||
; Out: None
|
||||
; Modifies: flags
|
||||
;----------------------------------------------------------------------------
|
||||
ClearVRAM:
|
||||
pha
|
||||
phx
|
||||
php
|
||||
|
||||
REP #$30 ; mem/A = 8 bit, X/Y = 16 bit
|
||||
SEP #$20
|
||||
|
||||
LDA #$80
|
||||
STA $2115 ;Set VRAM port to word access
|
||||
LDX #$1809
|
||||
STX $4300 ;Set DMA mode to fixed source, WORD to $2118/9
|
||||
LDX #$0000
|
||||
STX $2116 ;Set VRAM port address to $0000
|
||||
STX $0000 ;Set $00:0000 to $0000 (assumes scratchpad ram)
|
||||
STX $4302 ;Set source address to $xx:0000
|
||||
LDA #$00
|
||||
STA $4304 ;Set source bank to $00
|
||||
LDX #$FFFF
|
||||
STX $4305 ;Set transfer size to 64k-1 bytes
|
||||
LDA #$01
|
||||
STA $420B ;Initiate transfer
|
||||
|
||||
STZ $2119 ;clear the last byte of the VRAM
|
||||
|
||||
plp
|
||||
plx
|
||||
pla
|
||||
RTS
|
||||
|
||||
;----------------------------------------------------------------------------
|
||||
; ClearPalette -- Reset all palette colors to zero
|
||||
; In: None
|
||||
; Out: None
|
||||
; Modifies: flags
|
||||
;----------------------------------------------------------------------------
|
||||
ClearPalette:
|
||||
PHX
|
||||
PHP
|
||||
REP #$30 ; mem/A = 8 bit, X/Y = 16 bit
|
||||
SEP #$20
|
||||
|
||||
STZ $2121
|
||||
LDX #$0100
|
||||
ClearPaletteLoop:
|
||||
STZ $2122
|
||||
STZ $2122
|
||||
DEX
|
||||
BNE ClearPaletteLoop
|
||||
|
||||
PLP
|
||||
PLX
|
||||
RTS
|
||||
|
||||
.ENDS
|
||||
|
@ -1,201 +0,0 @@
|
||||
charset:
|
||||
; tile 0x00
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
|
||||
; tile 0x01
|
||||
.byte %11110000 ; row 0, color 0
|
||||
.byte %11111111 ; row 0, color 1
|
||||
.byte %10000001 ; row 1, color 0
|
||||
.byte %00000000 ; row 1, color 1
|
||||
.byte %10000001 ; row 2, color 0
|
||||
.byte %00000000 ; row 2, color 1
|
||||
.byte %10000001 ; row 3, color 0
|
||||
.byte %00001000 ; row 3, color 1
|
||||
.byte %10011001 ; row 4, color 0
|
||||
.byte %00001000 ; row 4, color 1
|
||||
.byte %10000001 ; row 5, color 0
|
||||
.byte %00000000 ; row 5, color 1
|
||||
.byte %10000001 ; row 6, color 0
|
||||
.byte %00000000 ; row 6, color 1
|
||||
.byte %11111111 ; row 7, color 0
|
||||
.byte %00000000 ; row 7, color 1
|
||||
|
||||
; tile 0x02
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
|
||||
; This is tile 0x02 in 2bpp mode (what the background uses), but tile
|
||||
; 0x01 in 4bpp mode (what the sprites use). It's very strange to mix
|
||||
; these, but my assumption is that by this point you've already got
|
||||
; your own graphics pipeline of some sort and probably aren't using
|
||||
; 2bpp graphics at all any more, so I'm sure you can figure out what'll
|
||||
; work best for you on your own :)
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
|
||||
; normally you would put 14 other 8x8 tiles here, but we don't have
|
||||
; any, so just fill it with zeros.
|
||||
.repeat 14 * 32
|
||||
.byte 0
|
||||
.endrepeat
|
||||
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11100000
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %00000111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %11111111
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
.byte %00000000
|
||||
|
||||
charset_end:
|
@ -1,30 +0,0 @@
|
||||
.segment "HEADER"
|
||||
|
||||
.byte "GNOSTIKKA " ; ROM name, must be 21 chars
|
||||
.byte $30 ; Map Mode: 3.58MHz LoROM
|
||||
.byte $00 ; Cartridge Type: ROM only
|
||||
.byte $08 ; ROM Size
|
||||
.byte $00 ; RAM size
|
||||
.byte $01 ; Destination Code: USA
|
||||
.byte $33 ; Fixed value
|
||||
.byte $00 ; Mask ROM Version
|
||||
.word $0000 ; Complement Check
|
||||
.word $0000 ; Check Sum
|
||||
|
||||
; native mode vectors
|
||||
.word 0, 0
|
||||
.addr _rti ; COP
|
||||
.addr _rti ; BRK
|
||||
.addr _rti ; ABORT
|
||||
.addr nmi ; NMI
|
||||
.addr start ; RST
|
||||
.addr _rti ; IRQ
|
||||
|
||||
; emulation mode vectors - largely unused, since we run in native mode
|
||||
.word 0, 0
|
||||
.addr 0
|
||||
.addr 0
|
||||
.addr 0
|
||||
.addr 0
|
||||
.addr start ; RST
|
||||
.addr 0
|
@ -1,49 +0,0 @@
|
||||
; A very simple SNES init routine
|
||||
; For serious use, you probably want to do more than this
|
||||
; This is simple and understandable, though
|
||||
; Will leave you in A8 XY16 mode
|
||||
|
||||
; Disable interrupts and enable native (i.e. not 6502-emulating) mode
|
||||
sei
|
||||
clc
|
||||
xce
|
||||
cld
|
||||
|
||||
setAXY16
|
||||
|
||||
; ZeroCPU registers NMITIMEN through MEMSEL
|
||||
stz $4200
|
||||
stz $4202
|
||||
stz $4204
|
||||
stz $4206
|
||||
stz $4208
|
||||
stz $420A
|
||||
stz $420C
|
||||
|
||||
lda #$0080
|
||||
sta INIDISP ; Turn off screen ("forced blank")
|
||||
|
||||
; Zero some registers used for rendering
|
||||
stz OAMADDL
|
||||
stz BGMODE
|
||||
stz BG1SC
|
||||
stz BG3SC
|
||||
stz BG12NBA
|
||||
stz VMADDL
|
||||
stz W12SEL
|
||||
stz WH0
|
||||
stz WH2
|
||||
stz WBGLOG
|
||||
stz TM
|
||||
stz TMW
|
||||
|
||||
; Disable color math / etc
|
||||
ldx #$0030
|
||||
stx CGWSEL
|
||||
ldy #$00E0
|
||||
sty COLDATA
|
||||
|
||||
setA8
|
||||
|
||||
; Zero window masks
|
||||
stz WOBJSEL
|
@ -1,17 +0,0 @@
|
||||
|
||||
; Joypad bitmaps
|
||||
|
||||
|
||||
JOYH_B = %10000000
|
||||
JOYH_Y = %01000000
|
||||
JOYH_SEL = %00100000
|
||||
JOYH_START = %00010000
|
||||
JOYH_UP = %00001000
|
||||
JOYH_DOWN = %00000100
|
||||
JOYH_LEFT = %00000010
|
||||
JOYH_RIGHT = %00000001
|
||||
|
||||
JOYL_A = %10000000
|
||||
JOYL_X = %01000000
|
||||
JOYL_L = %00100000
|
||||
JOYL_R = %00010000
|
@ -1,33 +0,0 @@
|
||||
MEMORY {
|
||||
ZEROPAGE: start = $000000, size = $0100;
|
||||
STACK: start = $000100, size = $0100;
|
||||
BSS: start = $000200, size = $1E00;
|
||||
BSS7E: start = $7E2000, size = $E000;
|
||||
BSS7F: start = $7F0000, size =$10000;
|
||||
|
||||
ROM0: start = $808000, size = $8000, fill = yes;
|
||||
ROM1: start = $818000, size = $8000, fill = yes;
|
||||
ROM2: start = $828000, size = $8000, fill = yes;
|
||||
ROM3: start = $838000, size = $8000, fill = yes;
|
||||
ROM4: start = $848000, size = $8000, fill = yes;
|
||||
ROM5: start = $858000, size = $8000, fill = yes;
|
||||
ROM6: start = $868000, size = $8000, fill = yes;
|
||||
ROM7: start = $878000, size = $8000, fill = yes;
|
||||
}
|
||||
|
||||
SEGMENTS {
|
||||
CODE: load = ROM0, align = $100;
|
||||
HEADER: load = ROM0, start = $80FFC0;
|
||||
CODE1: load = ROM1, align = $100, optional=yes;
|
||||
CODE2: load = ROM2, align = $100, optional=yes;
|
||||
CODE3: load = ROM3, align = $100, optional=yes;
|
||||
CODE4: load = ROM4, align = $100, optional=yes;
|
||||
CODE5: load = ROM5, align = $100, optional=yes;
|
||||
CODE6: load = ROM6, align = $100, optional=yes;
|
||||
CODE7: load = ROM7, align = $100, optional=yes;
|
||||
|
||||
ZEROPAGE: load = ZEROPAGE, type = zp, define=yes;
|
||||
BSS: load = BSS, type = bss, align = $100, optional=yes;
|
||||
BSS7E: load = BSS7E, type = bss, align = $100, optional=yes;
|
||||
BSS7F: load = BSS7F, type = bss, align = $100, optional=yes;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
.macro setA8
|
||||
sep #$20
|
||||
.endmacro
|
||||
|
||||
.macro setA16
|
||||
rep #$20
|
||||
.endmacro
|
||||
|
||||
.macro setAXY8
|
||||
sep #$30
|
||||
.endmacro
|
||||
|
||||
.macro setAXY16
|
||||
rep #$30
|
||||
.endmacro
|
||||
|
||||
.macro setXY8
|
||||
sep #$10
|
||||
.endmacro
|
||||
|
||||
.macro setXY16
|
||||
rep #$10
|
||||
.endmacro
|
@ -1,216 +0,0 @@
|
||||
.p816
|
||||
.smart
|
||||
|
||||
.include "macros.inc"
|
||||
.include "registers.inc"
|
||||
.include "keys.inc"
|
||||
|
||||
.include "header.asm"
|
||||
|
||||
.segment "ZEROPAGE"
|
||||
|
||||
nmi_count: .res 2
|
||||
|
||||
.segment "BSS"
|
||||
|
||||
oam_lo_buffer: .res 512
|
||||
oam_hi_buffer: .res 32
|
||||
oam_buffer_end:
|
||||
|
||||
.segment "CODE"
|
||||
|
||||
VRAM_CHARS = $0000
|
||||
VRAM_BG1 = $1000
|
||||
|
||||
start:
|
||||
.include "init.asm"
|
||||
|
||||
; Set up the color palette
|
||||
stz CGADD
|
||||
|
||||
; Color 0 - black
|
||||
lda #$00
|
||||
sta CGDATA
|
||||
lda #$00
|
||||
sta CGDATA
|
||||
|
||||
; Color 1 - red
|
||||
lda #$1f
|
||||
sta CGDATA
|
||||
lda #$00
|
||||
sta CGDATA
|
||||
|
||||
; Color 2 - green
|
||||
lda #$e0
|
||||
sta CGDATA
|
||||
lda #$03
|
||||
sta CGDATA
|
||||
|
||||
; Color 3 - blue
|
||||
lda #$00
|
||||
sta CGDATA
|
||||
lda #$7c
|
||||
sta CGDATA
|
||||
|
||||
; Set up sprite palette
|
||||
lda #128 ;sprite palettes begin at cgdata index 128
|
||||
sta CGADD
|
||||
stz CGDATA
|
||||
stz CGDATA
|
||||
|
||||
lda #$1f
|
||||
sta CGDATA
|
||||
stz CGDATA
|
||||
|
||||
; Graphics mode 0, 8x8 tiles
|
||||
stz BGMODE
|
||||
|
||||
; Set BG1 and tile map and character data
|
||||
lda #>VRAM_BG1
|
||||
sta BG1SC
|
||||
lda #VRAM_CHARS
|
||||
sta BG12NBA
|
||||
|
||||
; Load character data into VRAM
|
||||
lda #$80
|
||||
sta VMAIN
|
||||
ldx #VRAM_CHARS
|
||||
stx VMADDL
|
||||
|
||||
; Set DMA source flags
|
||||
lda #%00000001
|
||||
sta DMAP0
|
||||
|
||||
; DMA destination VMDATAL register
|
||||
lda #<VMDATAL
|
||||
sta BBAD0
|
||||
|
||||
; Set starting address to charset
|
||||
ldx #.loword(charset)
|
||||
stx A1T0L
|
||||
lda #^charset
|
||||
sta A1B0
|
||||
|
||||
; Write to charset_end bytes
|
||||
ldx #(charset_end - charset)
|
||||
stx DAS0L
|
||||
|
||||
; actually kick off the DMA
|
||||
lda #1
|
||||
sta MDMAEN
|
||||
|
||||
|
||||
|
||||
; @charset_loop:
|
||||
; lda charset,x
|
||||
; sta VMDATAL
|
||||
; inx
|
||||
; lda charset,x
|
||||
; sta VMDATAH
|
||||
; inx
|
||||
; cpx #(charset_end - charset)
|
||||
; bne @charset_loop
|
||||
|
||||
; Manually clear screen
|
||||
ldx #(VRAM_BG1)
|
||||
@loop:
|
||||
stx VMADDL
|
||||
lda #$00
|
||||
sta VMDATAL
|
||||
stz VMDATAH
|
||||
inx
|
||||
cpx #(VRAM_BG1 + 32 * 29)
|
||||
bne @loop
|
||||
|
||||
; write tile to position (1, 1)
|
||||
TILE_X = 1
|
||||
TILE_Y = 1
|
||||
ldx #(VRAM_BG1 + (TILE_Y * 32) + TILE_X)
|
||||
stx VMADDL
|
||||
lda #$01 ; tile number
|
||||
sta VMDATAL
|
||||
stz VMDATAH
|
||||
|
||||
; Show bg1 + sprites
|
||||
lda #%00010001
|
||||
sta TM
|
||||
|
||||
lda #$0f
|
||||
sta INIDISP
|
||||
|
||||
lda #$0
|
||||
sta OBSEL
|
||||
|
||||
ldx #0
|
||||
@zero_oam:
|
||||
stz oam_lo_buffer, x
|
||||
inx
|
||||
cpx #(oam_buffer_end - oam_lo_buffer)
|
||||
bne @zero_oam
|
||||
|
||||
lda #%10000001
|
||||
sta NMITIMEN
|
||||
|
||||
mainloop:
|
||||
|
||||
lda nmi_count
|
||||
nmi_check:
|
||||
wai
|
||||
cmp nmi_count
|
||||
beq nmi_check
|
||||
|
||||
; set sprite 0 X position
|
||||
ldx #$42
|
||||
stx oam_lo_buffer
|
||||
|
||||
; set sprite 0 Y position
|
||||
ldx #$69
|
||||
stx oam_lo_buffer + 1
|
||||
; Set sprite 0 to priority 3 and tile 0x01
|
||||
ldx #((%00110000 << 8) | $0001)
|
||||
stx oam_lo_buffer + 2
|
||||
|
||||
; Set sprite 0 to be large (16x16)
|
||||
lda #%00000010
|
||||
sta oam_hi_buffer
|
||||
|
||||
; Copy OAM data via DMA
|
||||
stz OAMADDL
|
||||
lda #$0
|
||||
sta DMAP1
|
||||
lda #<OAMDATA
|
||||
sta BBAD1
|
||||
ldx #.loword(oam_lo_buffer)
|
||||
stx A1B1
|
||||
ldx #(oam_buffer_end - oam_lo_buffer)
|
||||
stx DAS1L
|
||||
lda #%00000010
|
||||
sta MDMAEN
|
||||
|
||||
|
||||
|
||||
lda JOY1L
|
||||
bit #JOYL_L
|
||||
beq down_not_pressed
|
||||
; write tile 2 to position (4, 8)
|
||||
TILE_X2= 4
|
||||
TILE_Y2= 8
|
||||
ldx #(VRAM_BG1 + (TILE_Y2* 32) + TILE_X2)
|
||||
stx VMADDL
|
||||
lda #$02
|
||||
sta VMDATAL
|
||||
stz VMDATAH
|
||||
down_not_pressed:
|
||||
|
||||
bra mainloop
|
||||
|
||||
busywait:
|
||||
bra busywait
|
||||
|
||||
nmi:
|
||||
bit RDNMI
|
||||
inc nmi_count
|
||||
_rti:
|
||||
rti
|
||||
|
||||
.include "charset.asm"
|
@ -1,216 +0,0 @@
|
||||
|
||||
; SNES Register Aliases
|
||||
|
||||
; Address Bus B Registers
|
||||
|
||||
INIDISP = $2100 ; Screen Display Register single write any time
|
||||
OBSEL = $2101 ; Object Size and Character Size Register single write f-blank, v-blank
|
||||
OAMADDL = $2102 ; OAM Address Registers (Low) single write f-blank, v-blank
|
||||
OAMADDH = $2103 ; OAM Address Registers (High) single write f-blank, v-blank
|
||||
OAMDATA = $2104 ; OAM Data Write Register single write f-blank, v-blank
|
||||
BGMODE = $2105 ; BG Mode and Character Size Register single write f-blank, v-blank, h-blank
|
||||
MOSAIC = $2106 ; Mosaic Register single write f-blank, v-blank, h-blank
|
||||
BG1SC = $2107 ; BG Tilemap Address Registers (BG1) single write f-blank, v-blank
|
||||
BG2SC = $2108 ; BG Tilemap Address Registers (BG2) single write f-blank, v-blank
|
||||
BG3SC = $2109 ; BG Tilemap Address Registers (BG3) single write f-blank, v-blank
|
||||
BG4SC = $210A ; BG Tilemap Address Registers (BG4) single write f-blank, v-blank
|
||||
BG12NBA = $210B ; BG Character Address Registers (BG1&2) single write f-blank, v-blank
|
||||
BG34NBA = $210C ; BG Character Address Registers (BG3&4) single write f-blank, v-blank
|
||||
BG1HOFS = $210D ; BG Scroll Registers (BG1) dual write f-blank, v-blank, h-blank
|
||||
BG1VOFS = $210E ; BG Scroll Registers (BG1) dual write f-blank, v-blank, h-blank
|
||||
BG2HOFS = $210F ; BG Scroll Registers (BG2) dual write f-blank, v-blank, h-blank
|
||||
BG2VOFS = $2110 ; BG Scroll Registers (BG2) dual write f-blank, v-blank, h-blank
|
||||
BG3HOFS = $2111 ; BG Scroll Registers (BG3) dual write f-blank, v-blank, h-blank
|
||||
BG3VOFS = $2112 ; BG Scroll Registers (BG3) dual write f-blank, v-blank, h-blank
|
||||
BG4HOFS = $2113 ; BG Scroll Registers (BG4) dual write f-blank, v-blank, h-blank
|
||||
BG4VOFS = $2114 ; BG Scroll Registers (BG4) dual write f-blank, v-blank, h-blank
|
||||
VMAIN = $2115 ; Video Port Control Register single write f-blank, v-blank
|
||||
VMADDL = $2116 ; VRAM Address Registers (Low) single write f-blank, v-blank
|
||||
VMADDH = $2117 ; VRAM Address Registers (High) single write f-blank, v-blank
|
||||
VMDATAL = $2118 ; VRAM Data Write Registers (Low) single write f-blank, v-blank
|
||||
VMDATAH = $2119 ; VRAM Data Write Registers (High) single write f-blank, v-blank
|
||||
M7SEL = $211A ; Mode 7 Settings Register single write f-blank, v-blank
|
||||
M7A = $211B ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
M7B = $211C ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
M7C = $211D ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
M7D = $211E ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
M7X = $211F ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
M7Y = $2120 ; Mode 7 Matrix Registers dual write f-blank, v-blank, h-blank
|
||||
CGADD = $2121 ; CGRAM Address Register single write f-blank, v-blank, h-blank
|
||||
CGDATA = $2122 ; CGRAM Data Write Register dual write f-blank, v-blank, h-blank
|
||||
W12SEL = $2123 ; Window Mask Settings Registers single write f-blank, v-blank, h-blank
|
||||
W34SEL = $2124 ; Window Mask Settings Registers single write f-blank, v-blank, h-blank
|
||||
WOBJSEL = $2125 ; Window Mask Settings Registers single write f-blank, v-blank, h-blank
|
||||
WH0 = $2126 ; Window Position Registers (WH0) single write f-blank, v-blank, h-blank
|
||||
WH1 = $2127 ; Window Position Registers (WH1) single write f-blank, v-blank, h-blank
|
||||
WH2 = $2128 ; Window Position Registers (WH2) single write f-blank, v-blank, h-blank
|
||||
WH3 = $2129 ; Window Position Registers (WH3) single write f-blank, v-blank, h-blank
|
||||
WBGLOG = $212A ; Window Mask Logic registers (BG) single write f-blank, v-blank, h-blank
|
||||
WOBJLOG = $212B ; Window Mask Logic registers (OBJ) single write f-blank, v-blank, h-blank
|
||||
TM = $212C ; Screen Destination Registers single write f-blank, v-blank, h-blank
|
||||
TS = $212D ; Screen Destination Registers single write f-blank, v-blank, h-blank
|
||||
TMW = $212E ; Window Mask Destination Registers single write f-blank, v-blank, h-blank
|
||||
TSW = $212F ; Window Mask Destination Registers single write f-blank, v-blank, h-blank
|
||||
CGWSEL = $2130 ; Color Math Registers single write f-blank, v-blank, h-blank
|
||||
CGADSUB = $2131 ; Color Math Registers single write f-blank, v-blank, h-blank
|
||||
COLDATA = $2132 ; Color Math Registers single write f-blank, v-blank, h-blank
|
||||
SETINI = $2133 ; Screen Mode Select Register single write f-blank, v-blank, h-blank
|
||||
MPYL = $2134 ; Multiplication Result Registers single read f-blank, v-blank, h-blank
|
||||
MPYM = $2135 ; Multiplication Result Registers single read f-blank, v-blank, h-blank
|
||||
MPYH = $2136 ; Multiplication Result Registers single read f-blank, v-blank, h-blank
|
||||
SLHV = $2137 ; Software Latch Register single any time
|
||||
OAMDATAREAD = $2138 ; OAM Data Read Register dual read f-blank, v-blank
|
||||
VMDATALREAD = $2139 ; VRAM Data Read Register (Low) single read f-blank, v-blank
|
||||
VMDATAHREAD = $213A ; VRAM Data Read Register (High) single read f-blank, v-blank
|
||||
CGDATAREAD = $213B ; CGRAM Data Read Register dual read f-blank, v-blank
|
||||
OPHCT = $213C ; Scanline Location Registers (Horizontal) dual read any time
|
||||
OPVCT = $213D ; Scanline Location Registers (Vertical) dual read any time
|
||||
STAT77 = $213E ; PPU Status Register single read any time
|
||||
STAT78 = $213F ; PPU Status Register single read any time
|
||||
APUIO0 = $2140 ; APU IO Registers single both any time
|
||||
APUIO1 = $2141 ; APU IO Registers single both any time
|
||||
APUIO2 = $2142 ; APU IO Registers single both any time
|
||||
APUIO3 = $2143 ; APU IO Registers single both any time
|
||||
WMDATA = $2180 ; WRAM Data Register single both any time
|
||||
WMADDL = $2181 ; WRAM Address Registers single write any time
|
||||
WMADDM = $2182 ; WRAM Address Registers single write any time
|
||||
WMADDH = $2183 ; WRAM Address Registers single write any time
|
||||
|
||||
|
||||
; Old Style Joypad Registers
|
||||
|
||||
JOYSER0 = $4016 ; Old Style Joypad Registers single (write) read/write any time that is not auto-joypad
|
||||
JOYSER1 = $4017 ; Old Style Joypad Registers many (read) read any time that is not auto-joypad
|
||||
|
||||
|
||||
; Internal CPU Registers
|
||||
|
||||
NMITIMEN = $4200 ; Interrupt Enable Register single write any time
|
||||
WRIO = $4201 ; IO Port Write Register single write any time
|
||||
WRMPYA = $4202 ; Multiplicand Registers single write any time
|
||||
WRMPYB = $4203 ; Multiplicand Registers single write any time
|
||||
WRDIVL = $4204 ; Divisor & Dividend Registers single write any time
|
||||
WRDIVH = $4205 ; Divisor & Dividend Registers single write any time
|
||||
WRDIVB = $4206 ; Divisor & Dividend Registers single write any time
|
||||
HTIMEL = $4207 ; IRQ Timer Registers (Horizontal - Low) single write any time
|
||||
HTIMEH = $4208 ; IRQ Timer Registers (Horizontal - High) single write any time
|
||||
VTIMEL = $4209 ; IRQ Timer Registers (Vertical - Low) single write any time
|
||||
VTIMEH = $420A ; IRQ Timer Registers (Vertical - High) single write any time
|
||||
MDMAEN = $420B ; DMA Enable Register single write any time
|
||||
HDMAEN = $420C ; HDMA Enable Register single write any time
|
||||
MEMSEL = $420D ; ROM Speed Register single write any time
|
||||
RDNMI = $4210 ; Interrupt Flag Registers single read any time
|
||||
TIMEUP = $4211 ; Interrupt Flag Registers single read any time
|
||||
HVBJOY = $4212 ; PPU Status Register single read any time
|
||||
RDIO = $4213 ; IO Port Read Register single read any time
|
||||
RDDIVL = $4214 ; Multiplication Or Divide Result Registers (Low) single read any time
|
||||
RDDIVH = $4215 ; Multiplication Or Divide Result Registers (High) single read any time
|
||||
RDMPYL = $4216 ; Multiplication Or Divide Result Registers (Low) single read any time
|
||||
RDMPYH = $4217 ; Multiplication Or Divide Result Registers (High) single read any time
|
||||
JOY1L = $4218 ; Controller Port Data Registers (Pad 1 - Low) single read any time that is not auto-joypad
|
||||
JOY1H = $4219 ; Controller Port Data Registers (Pad 1 - High) single read any time that is not auto-joypad
|
||||
JOY2L = $421A ; Controller Port Data Registers (Pad 2 - Low) single read any time that is not auto-joypad
|
||||
JOY2H = $421B ; Controller Port Data Registers (Pad 2 - High) single read any time that is not auto-joypad
|
||||
JOY3L = $421C ; Controller Port Data Registers (Pad 3 - Low) single read any time that is not auto-joypad
|
||||
JOY3H = $421D ; Controller Port Data Registers (Pad 3 - High) single read any time that is not auto-joypad
|
||||
JOY4L = $421E ; Controller Port Data Registers (Pad 4 - Low) single read any time that is not auto-joypad
|
||||
JOY4H = $421F ; Controller Port Data Registers (Pad 4 - High) single read any time that is not auto-joypad
|
||||
|
||||
|
||||
; DMA/HDMA Registers
|
||||
|
||||
DMAP0 = $4300 ; (H)DMA Control Register
|
||||
BBAD0 = $4301 ; (H)DMA Destination Register
|
||||
A1T0L = $4302 ; (H)DMA Source Address Registers
|
||||
A1T0H = $4303 ; (H)DMA Source Address Registers
|
||||
A1B0 = $4304 ; (H)DMA Source Address Registers
|
||||
DAS0L = $4305 ; (H)DMA Size Registers (Low)
|
||||
DAS0H = $4306 ; (H)DMA Size Registers (High)
|
||||
DASB0 = $4307 ; HDMA Indirect Address Registers
|
||||
A2A0L = $4308 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A0H = $4309 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR0 = $430A ; HDMA Line Counter Register
|
||||
|
||||
DMAP1 = $4310 ; (H)DMA Control Register
|
||||
BBAD1 = $4311 ; (H)DMA Destination Register
|
||||
A1T1L = $4312 ; (H)DMA Source Address Registers
|
||||
A1T1H = $4313 ; (H)DMA Source Address Registers
|
||||
A1B1 = $4314 ; (H)DMA Source Address Registers
|
||||
DAS1L = $4315 ; (H)DMA Size Registers (Low)
|
||||
DAS1H = $4316 ; (H)DMA Size Registers (High)
|
||||
DASB1 = $4317 ; HDMA Indirect Address Registers
|
||||
A2A1L = $4318 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A1H = $4319 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR1 = $431A ; HDMA Line Counter Register
|
||||
|
||||
DMAP2 = $4320 ; (H)DMA Control Register
|
||||
BBAD2 = $4321 ; (H)DMA Destination Register
|
||||
A1T2L = $4322 ; (H)DMA Source Address Registers
|
||||
A1T2H = $4323 ; (H)DMA Source Address Registers
|
||||
A1B2 = $4324 ; (H)DMA Source Address Registers
|
||||
DAS2L = $4325 ; (H)DMA Size Registers (Low)
|
||||
DAS2H = $4326 ; (H)DMA Size Registers (High)
|
||||
DASB2 = $4327 ; HDMA Indirect Address Registers
|
||||
A2A2L = $4328 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A2H = $4329 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR2 = $432A ; HDMA Line Counter Register
|
||||
|
||||
DMAP3 = $4330 ; (H)DMA Control Register
|
||||
BBAD3 = $4331 ; (H)DMA Destination Register
|
||||
A1T3L = $4332 ; (H)DMA Source Address Registers
|
||||
A1T3H = $4333 ; (H)DMA Source Address Registers
|
||||
A1B3 = $4334 ; (H)DMA Source Address Registers
|
||||
DAS3L = $4335 ; (H)DMA Size Registers (Low)
|
||||
DAS3H = $4336 ; (H)DMA Size Registers (High)
|
||||
DASB3 = $4337 ; HDMA Indirect Address Registers
|
||||
A2A3L = $4338 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A3H = $4339 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR3 = $433A ; HDMA Line Counter Register
|
||||
|
||||
DMAP4 = $4340 ; (H)DMA Control Register
|
||||
BBAD4 = $4341 ; (H)DMA Destination Register
|
||||
A1T4L = $4342 ; (H)DMA Source Address Registers
|
||||
A1T4H = $4343 ; (H)DMA Source Address Registers
|
||||
A1B4 = $4344 ; (H)DMA Source Address Registers
|
||||
DAS4L = $4345 ; (H)DMA Size Registers (Low)
|
||||
DAS4H = $4346 ; (H)DMA Size Registers (High)
|
||||
DASB4 = $4347 ; HDMA Indirect Address Registers
|
||||
A2A4L = $4348 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A4H = $4349 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR4 = $434A ; HDMA Line Counter Register
|
||||
|
||||
DMAP5 = $4350 ; (H)DMA Control Register
|
||||
BBAD5 = $4351 ; (H)DMA Destination Register
|
||||
A1T5L = $4352 ; (H)DMA Source Address Registers
|
||||
A1T5H = $4353 ; (H)DMA Source Address Registers
|
||||
A1B5 = $4354 ; (H)DMA Source Address Registers
|
||||
DAS5L = $4355 ; (H)DMA Size Registers (Low)
|
||||
DAS5H = $4356 ; (H)DMA Size Registers (High)
|
||||
DASB5 = $4357 ; HDMA Indirect Address Registers
|
||||
A2A5L = $4358 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A5H = $4359 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR5 = $435A ; HDMA Line Counter Register
|
||||
|
||||
DMAP6 = $4360 ; (H)DMA Control Register
|
||||
BBAD6 = $4361 ; (H)DMA Destination Register
|
||||
A1T6L = $4362 ; (H)DMA Source Address Registers
|
||||
A1T6H = $4363 ; (H)DMA Source Address Registers
|
||||
A1B6 = $4364 ; (H)DMA Source Address Registers
|
||||
DAS6L = $4365 ; (H)DMA Size Registers (Low)
|
||||
DAS6H = $4366 ; (H)DMA Size Registers (High)
|
||||
DASB6 = $4367 ; HDMA Indirect Address Registers
|
||||
A2A6L = $4368 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A6H = $4369 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR6 = $436A ; HDMA Line Counter Register
|
||||
|
||||
DMAP7 = $4370 ; (H)DMA Control Register
|
||||
BBAD7 = $4371 ; (H)DMA Destination Register
|
||||
A1T7L = $4372 ; (H)DMA Source Address Registers
|
||||
A1T7H = $4373 ; (H)DMA Source Address Registers
|
||||
A1B7 = $4374 ; (H)DMA Source Address Registers
|
||||
DAS7L = $4375 ; (H)DMA Size Registers (Low)
|
||||
DAS7H = $4376 ; (H)DMA Size Registers (High)
|
||||
DASB7 = $4377 ; HDMA Indirect Address Registers
|
||||
A2A7L = $4378 ; HDMA Mid Frame Table Address Registers (Low)
|
||||
A2A7H = $4379 ; HDMA Mid Frame Table Address Registers (High)
|
||||
NTLR7 = $437A ; HDMA Line Counter Register
|
14
justfile
14
justfile
@ -1,15 +1,11 @@
|
||||
default:
|
||||
just --list
|
||||
|
||||
# Run homebrew ROM using mesen-s
|
||||
run-homebrew: homebrew-tutorial
|
||||
mesen-s ./out/main.sfc
|
||||
|
||||
# Build homebrew ROM in ./out
|
||||
homebrew-tutorial:
|
||||
mkdir -p out
|
||||
ca65 ./homebrew-tutorial/main.asm -o ./out/main.o -g
|
||||
ld65 -C ./homebrew-tutorial/lorom.cfg -o ./out/main.sfc ./out/main.o
|
||||
simple_rom:
|
||||
#!/usr/bin/env bash
|
||||
cd simple-rom
|
||||
wla-65816 -o simple_rom.obj simple_rom.asm
|
||||
wlalink simple_rom.link simple_rom.smc
|
||||
|
||||
greenspace_smc:
|
||||
just legacy/greenspace/greenspace_smc
|
||||
|
61
simple-rom/header.inc
Normal file
61
simple-rom/header.inc
Normal file
@ -0,0 +1,61 @@
|
||||
;------------------------------ Header File ---------------------------------
|
||||
; This is basically a combo of MarctheMER's and Neviksti's header files
|
||||
; Perhaps reading their's will also help your understanding of the header,
|
||||
; but I believe this will be the simplest method of defining your header,
|
||||
; as Marc's doesn't provide a full explanation, and Neviksti's can be
|
||||
; a bit more difficult for beginners (using the WLA directives is easier).
|
||||
;----------------------------------------------------------------------------
|
||||
|
||||
;==LoRom== ; We'll get to HiRom some other time.
|
||||
.MEMORYMAP ; Begin describing the system architecture.
|
||||
SLOTSIZE $8000 ; The slot is $8000 bytes in size.
|
||||
DEFAULTSLOT 0 ; There's only 1 slot in SNES
|
||||
SLOT 0 $8000 ; Define's Slot 0's starting address.
|
||||
.ENDME ; End MemoryMap definition
|
||||
|
||||
.ROMBANKSIZE $8000 ; Every ROM bank is 32 KBytes in size
|
||||
.ROMBANKS 8 ; 2 Mbits - Tell WLA we want to use 8 ROM Banks
|
||||
|
||||
.SNESHEADER
|
||||
ID "SNES" ; 1-4 letter string, just leave it as "SNES"
|
||||
|
||||
NAME "Test SNES ROM desu " ; Program Title - can't be over 21 bytes,
|
||||
; "123456789012345678901" ; use spaces for unused bytes of the name.
|
||||
|
||||
SLOWROM
|
||||
LOROM
|
||||
|
||||
CARTRIDGETYPE $00 ; $00 = ROM only, see WLA documentation for others
|
||||
ROMSIZE $08 ; $08 = 2 Mbits, see WLA doc for more..
|
||||
SRAMSIZE $00 ; No SRAM see WLA doc for more..
|
||||
COUNTRY $01 ; $01 = U.S. $00 = Japan, that's all I know
|
||||
LICENSEECODE $00 ; Just use $00
|
||||
VERSION $00 ; $00 = 1.00, $01 = 1.01, etc.
|
||||
.ENDSNES
|
||||
|
||||
.SNESNATIVEVECTOR ; Define Native Mode interrupt vector table
|
||||
COP EmptyHandler
|
||||
BRK EmptyHandler
|
||||
ABORT EmptyHandler
|
||||
NMI EmptyHandler
|
||||
IRQ EmptyHandler
|
||||
.ENDNATIVEVECTOR
|
||||
|
||||
.SNESEMUVECTOR ; Define Emulation Mode interrupt vector table
|
||||
COP EmptyHandler
|
||||
ABORT EmptyHandler
|
||||
NMI EmptyHandler
|
||||
RESET Start
|
||||
IRQBRK EmptyHandler
|
||||
.ENDEMUVECTOR
|
||||
|
||||
.BANK 0 SLOT 0 ; Defines the ROM bank and the slot it is inserted in memory.
|
||||
.ORG 0 ; .ORG 0 is really $8000, because the slot starts at $8000
|
||||
.SECTION "EmptyVectors" SEMIFREE
|
||||
|
||||
EmptyHandler:
|
||||
rti
|
||||
.ENDS
|
||||
|
||||
.EMPTYFILL $00
|
||||
;---------------------------------- END -------------------------------------
|
28
simple-rom/simple_rom.asm
Normal file
28
simple-rom/simple_rom.asm
Normal file
@ -0,0 +1,28 @@
|
||||
;== Include memorymap, header info, and SNES initialization routines
|
||||
.INCLUDE "header.inc"
|
||||
.INCLUDE "../common/InitSNES.asm"
|
||||
|
||||
;========================
|
||||
; Start
|
||||
;========================
|
||||
|
||||
.BANK 0 SLOT 0
|
||||
.ORG 0
|
||||
.SECTION "MainCode"
|
||||
|
||||
Start:
|
||||
InitSNES ; invoke SNES init
|
||||
|
||||
stz $2121 ; set $2121 to zero, this sets palette color 0
|
||||
lda #%00010011 ; binary is more visual, but if you
|
||||
sta $2122 ; Colors are 2 bytes. Write first byte from A
|
||||
stz $2122 ; second byte is 0
|
||||
|
||||
lda #$0F ; = 00001111
|
||||
sta $2100 ; Turn on screen, full brightness
|
||||
|
||||
|
||||
forever:
|
||||
jmp forever
|
||||
|
||||
.ENDS
|
2
simple-rom/simple_rom.link
Normal file
2
simple-rom/simple_rom.link
Normal file
@ -0,0 +1,2 @@
|
||||
[objects]
|
||||
simple_rom.obj
|
Loading…
Reference in New Issue
Block a user