;== Include memorymap, header info, and SNES initialization routines .INCLUDE "header.inc" .INCLUDE "../common/InitSNES.asm" ;======================== ; Start ;======================== .BANK 0 SLOT 0 .ORG 0 .SECTION "MainCode" Start: InitSNES ; invoke SNES init stz $2121 ; set $2121 to zero, this sets palette color 0 lda #%00010011 ; binary is more visual, but if you sta $2122 ; Colors are 2 bytes. Write first byte from A stz $2122 ; second byte is 0 lda #$0F ; = 00001111 sta $2100 ; Turn on screen, full brightness forever: jmp forever .ENDS