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@@ -1,7 +1,7 @@
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msgid ""
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msgid ""
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msgstr "Project-Id-Version: Game v4.23.0\n"
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msgstr "Project-Id-Version: Game v4.23.0\n"
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"Report-Msgid-Bugs-To: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2025-09-27\n"
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"POT-Creation-Date: 2025-11-11\n"
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"Last-Translator: \n"
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"Last-Translator: \n"
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"Language-Team: none\n"
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"Language-Team: none\n"
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"Language: en\n"
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"Language: en\n"
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@@ -2999,6 +2999,27 @@ msgid "If you have completed Algorithm World then you can use the §0 tactic\n"
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"here. If not then I'll talk you through a manual approach."
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"here. If not then I'll talk you through a manual approach."
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msgstr ""
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msgstr ""
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#. §0: $2y=2(x+7)$
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#. §1: `h`
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#. §2: $y = x + 7$
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#. §3: `h`
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#. §4: `h`
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#. §5: `x`
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#. §6: `rfl`
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#. §7: $y$
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#. §8: `h`
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#. §9: `rw`
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#: Game.Levels.Tutorial.L02rw
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msgid "In this level the *goal* is §0 but to help us we\n"
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"have an *assumption* §1 saying that §2. Check that you can see §3 in\n"
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"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n"
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"assumption, rather like §5 is a secret number.\n"
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"\n"
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"Before we can use §6, we have to \"substitute in for §7\".\n"
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"We do this in Lean by *rewriting* the goal with §8,\n"
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"using the §9 tactic."
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msgstr ""
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#. §0: `zero_ne_succ n`
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#. §0: `zero_ne_succ n`
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#. §1: `0 ≠ succ n`
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#. §1: `0 ≠ succ n`
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#. §2: `a ≠ b`
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#. §2: `a ≠ b`
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@@ -4085,27 +4106,6 @@ msgid "How should we define §0? Just like addition, we need to give definitions
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"Let's get started."
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"Let's get started."
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msgstr ""
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msgstr ""
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#. §0: $2y=2(x+7)$
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#. §1: `h`
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#. §2: $y = x + 7$
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#. §3: `h`
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#. §4: `h`
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#. §5: `x`
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#. §6: `rfl`
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#. §7: $y$
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#. §8: `h`
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#. §9: `rw`
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#: Game.Levels.Tutorial.L02rw
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msgid "In this level the *goal* is §0 but to help us we\n"
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"have an *assumption* §1 saying that §2. Check that you can see §3 in\n"
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"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n"
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"assumption, rather like §5 is a secret number.\n"
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"\n"
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"Before we can use §6, we have to \"substitute in for §7\".\n"
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"We do this in Lean by *rewriting* the proof §8,\n"
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"using the §9 tactic."
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msgstr ""
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#. §0: ```
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#. §0: ```
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#. symm
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#. symm
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#. exact zero_ne_one
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#. exact zero_ne_one
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181
DEBUG_NOTES.md
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181
DEBUG_NOTES.md
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@@ -0,0 +1,181 @@
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# Debug Notes: Nix Flake Server Issues
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## Current Status
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The Nix flake successfully sets up the environment and starts the server, but the game doesn't fully load in the browser. The page loads but displays errors.
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## What Works ✅
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- `nix develop` - Development shell with all tools (elan, lake, node, npm)
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- `nix build` - Successfully builds the Lean game
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- `setup-nng4-workspace` - Copies lean4game, installs 1662 npm packages
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- `lake build` - Compiles the NNG4 game successfully (286 jobs)
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- Server starts on ports 3000 (Vite) and 8080 (relay)
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- HTML page loads at `http://localhost:3000`
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- i18n translation files are accessible
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## What's Broken ❌
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- Browser shows "broken" game page with JavaScript errors
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- i18next-http-backend errors in browser console
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- Relay server API endpoints return 404:
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- `GET /api/games` → Cannot GET /api/games
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- `GET /api/game/NNG4` → Cannot GET /api/game/NNG4
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## Root Cause Analysis
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### Issue 1: Missing `.lake/gamedata/` directory
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The game requires a `.lake/gamedata/` directory with JSON files containing level metadata. This directory is NOT created by `lake build`.
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**Evidence:**
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```bash
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$ ls .lake/gamedata/
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ls: cannot access '.lake/gamedata/': No such file or directory
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```
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**What should be there:**
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- `game.json` - Game metadata
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- `level__<world>__<level>.json` - Individual level data
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**Referenced in code:**
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- `relay/src/index.ts:64` - Serves game data from `.lake/gamedata`
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- `relay/src/serverProcess.ts:280-285` - Checks for `game.json` existence
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- `relay/src/serverProcess.ts:213` - Reads level data from JSON files
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### Issue 2: Directory Structure Mismatch
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The relay server expects games to be in a sibling relationship to `lean4game`, but our structure is:
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**Current:**
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```
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NNG4/
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├── .lean4game-nix/ (lean4game platform)
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│ └── relay/
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└── Game/ (game code)
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```
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**Relay expects (for local games):**
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```
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parent/
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├── lean4game/
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│ └── relay/
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└── NNG4/ (game directory)
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```
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**Path resolution in relay:**
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- `relay/src/serverProcess.ts:260-261`:
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```typescript
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if(owner == 'local') {
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game_dir = path.join(this.dir, '..', '..', '..', '..', repo)
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}
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```
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- `this.dir` = `.lean4game-nix/relay/dist/src`
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- Goes up 4 levels → `/home/greg/code/experiments/Languages/Lean/NNG4`
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- Then appends `repo` (NNG4) → `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` ❌
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**Actual game location:** `/home/greg/code/experiments/Languages/Lean/NNG4` ✅
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## How gamedata Gets Generated
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Based on the relay server code, gamedata is generated when `lake serve` runs:
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1. **Modern games (v4.7.0+):** Use `lake serve --`
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- Starts Lean server with GameServer library
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- GameServer library generates JSON data dynamically
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2. **Legacy games (≤ v4.7.0):** Use custom binary
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- `.lake/packages/GameServer/server/.lake/build/bin/gameserver`
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- Binary called with `--server <game_dir>`
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**Our situation:** NNG4 uses v4.23.0, so it should use `lake serve --`
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**Test result:**
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```bash
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$ timeout 10 lake serve --
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Watchdog error: Cannot read LSP request: Stream was closed
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```
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The command exits immediately - it needs an actual LSP client connection to work properly.
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## Attempted Fixes
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### Fix 1: Symlink approach (in progress)
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Modified `flake.nix` to create a symlink so the relay server can find the game:
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```bash
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PARENT_DIR=$(dirname "$GAME_DIR")
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ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME"
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```
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This would make `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` point back to itself.
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**Status:** Implemented in flake.nix but not tested yet.
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## Potential Solutions
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### Option A: Fix the directory structure
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1. Move the game to be a proper sibling of lean4game
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2. Change structure to:
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```
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workspace/
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├── .lean4game-nix/
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└── NNG4/ (symlink to actual game)
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```
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### Option B: Fix the relay server path resolution
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Create a patched version of the relay server that correctly resolves local game paths for our structure.
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### Option C: Use environment variable override
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Check if lean4game relay server supports env vars to override game directory paths.
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### Option D: Generate gamedata separately
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Find a way to pre-generate the `.lake/gamedata/` directory before starting the server, possibly by:
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- Running a special lake command
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- Manually creating the JSON files
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- Using a GameServer script
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## Next Steps
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1. **Verify gamedata generation:**
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- Start the server properly
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- Connect to WebSocket
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- Check if `.lake/gamedata/` gets created dynamically
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2. **Test symlink fix:**
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- Rebuild flake
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- Run `nix run`
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- Verify the symlink is created correctly
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- Check if relay can find the game
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3. **Inspect GameServer source:**
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- Check `.lake/packages/GameServer/server/` for data generation code
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- Look for documentation on how gamedata is supposed to be created
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4. **Compare with working setup:**
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- Check if Docker/devcontainer approach does something special
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- Look at lean4game's own test games to see their structure
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## Files Modified
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- `flake.nix` - Added symlink creation logic to `run-nng4-server` script (lines 97-107)
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## Browser Console Errors
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```
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fetchIt2 @ i18next-http-backend.js
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requestWithFetch2 @ i18next-http-backend.js
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request2 @ i18next-http-backend.js
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loadUrl @ i18next-http-backend.js
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```
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These errors are likely **secondary issues** caused by the game not loading properly due to missing gamedata.
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## Related Documentation
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- [lean4game running_locally.md](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md)
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- Relay server source: `.lean4game-nix/relay/src/index.ts`
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- Game manager: `.lean4game-nix/relay/src/serverProcess.ts`
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- GameServer package: `.lake/packages/GameServer/server/`
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## Environment Info
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- Lean version: 4.23.0
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- lean4game version: v4.23.0 (matching tag)
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- Node.js: 20.19.5
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- npm packages: 1662 installed
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- Platform: Linux x86_64
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12
flake.nix
12
flake.nix
@@ -94,6 +94,18 @@
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# Get the game name from the directory
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# Get the game name from the directory
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GAME_NAME=$(basename "$GAME_DIR")
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GAME_NAME=$(basename "$GAME_DIR")
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# Create a symlink in parent directory if it doesn't exist
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# This allows the relay server to find the game correctly
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PARENT_DIR=$(dirname "$GAME_DIR")
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if [ ! -e "$PARENT_DIR/$GAME_NAME" ] || [ ! "$(readlink -f "$PARENT_DIR/$GAME_NAME")" = "$(readlink -f "$GAME_DIR")" ]; then
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if [ -L "$PARENT_DIR/$GAME_NAME" ]; then
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rm "$PARENT_DIR/$GAME_NAME"
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fi
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if [ ! -e "$PARENT_DIR/$GAME_NAME" ]; then
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ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME" 2>/dev/null || echo "Note: Could not create symlink, game may already exist"
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fi
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fi
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echo "Starting NNG4 game server..."
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echo "Starting NNG4 game server..."
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echo "Game: $GAME_NAME"
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echo "Game: $GAME_NAME"
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echo ""
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echo ""
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Reference in New Issue
Block a user