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Greg Shuflin
2025-11-11 03:44:01 -08:00
parent ac9a60d137
commit 2a4861ee39
3 changed files with 215 additions and 22 deletions

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@@ -1,7 +1,7 @@
msgid ""
msgstr "Project-Id-Version: Game v4.23.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-09-27\n"
"POT-Creation-Date: 2025-11-11\n"
"Last-Translator: \n"
"Language-Team: none\n"
"Language: en\n"
@@ -2999,6 +2999,27 @@ msgid "If you have completed Algorithm World then you can use the §0 tactic\n"
"here. If not then I'll talk you through a manual approach."
msgstr ""
#. §0: $2y=2(x+7)$
#. §1: `h`
#. §2: $y = x + 7$
#. §3: `h`
#. §4: `h`
#. §5: `x`
#. §6: `rfl`
#. §7: $y$
#. §8: `h`
#. §9: `rw`
#: Game.Levels.Tutorial.L02rw
msgid "In this level the *goal* is §0 but to help us we\n"
"have an *assumption* §1 saying that §2. Check that you can see §3 in\n"
"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n"
"assumption, rather like §5 is a secret number.\n"
"\n"
"Before we can use §6, we have to \"substitute in for §7\".\n"
"We do this in Lean by *rewriting* the goal with §8,\n"
"using the §9 tactic."
msgstr ""
#. §0: `zero_ne_succ n`
#. §1: `0 ≠ succ n`
#. §2: `a ≠ b`
@@ -4085,27 +4106,6 @@ msgid "How should we define §0? Just like addition, we need to give definitions
"Let's get started."
msgstr ""
#. §0: $2y=2(x+7)$
#. §1: `h`
#. §2: $y = x + 7$
#. §3: `h`
#. §4: `h`
#. §5: `x`
#. §6: `rfl`
#. §7: $y$
#. §8: `h`
#. §9: `rw`
#: Game.Levels.Tutorial.L02rw
msgid "In this level the *goal* is §0 but to help us we\n"
"have an *assumption* §1 saying that §2. Check that you can see §3 in\n"
"your list of assumptions. Lean thinks of §4 as being a secret proof of the\n"
"assumption, rather like §5 is a secret number.\n"
"\n"
"Before we can use §6, we have to \"substitute in for §7\".\n"
"We do this in Lean by *rewriting* the proof §8,\n"
"using the §9 tactic."
msgstr ""
#. §0: ```
#. symm
#. exact zero_ne_one

181
DEBUG_NOTES.md Normal file
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@@ -0,0 +1,181 @@
# Debug Notes: Nix Flake Server Issues
## Current Status
The Nix flake successfully sets up the environment and starts the server, but the game doesn't fully load in the browser. The page loads but displays errors.
## What Works ✅
- `nix develop` - Development shell with all tools (elan, lake, node, npm)
- `nix build` - Successfully builds the Lean game
- `setup-nng4-workspace` - Copies lean4game, installs 1662 npm packages
- `lake build` - Compiles the NNG4 game successfully (286 jobs)
- Server starts on ports 3000 (Vite) and 8080 (relay)
- HTML page loads at `http://localhost:3000`
- i18n translation files are accessible
## What's Broken ❌
- Browser shows "broken" game page with JavaScript errors
- i18next-http-backend errors in browser console
- Relay server API endpoints return 404:
- `GET /api/games` → Cannot GET /api/games
- `GET /api/game/NNG4` → Cannot GET /api/game/NNG4
## Root Cause Analysis
### Issue 1: Missing `.lake/gamedata/` directory
The game requires a `.lake/gamedata/` directory with JSON files containing level metadata. This directory is NOT created by `lake build`.
**Evidence:**
```bash
$ ls .lake/gamedata/
ls: cannot access '.lake/gamedata/': No such file or directory
```
**What should be there:**
- `game.json` - Game metadata
- `level__<world>__<level>.json` - Individual level data
**Referenced in code:**
- `relay/src/index.ts:64` - Serves game data from `.lake/gamedata`
- `relay/src/serverProcess.ts:280-285` - Checks for `game.json` existence
- `relay/src/serverProcess.ts:213` - Reads level data from JSON files
### Issue 2: Directory Structure Mismatch
The relay server expects games to be in a sibling relationship to `lean4game`, but our structure is:
**Current:**
```
NNG4/
├── .lean4game-nix/ (lean4game platform)
│ └── relay/
└── Game/ (game code)
```
**Relay expects (for local games):**
```
parent/
├── lean4game/
│ └── relay/
└── NNG4/ (game directory)
```
**Path resolution in relay:**
- `relay/src/serverProcess.ts:260-261`:
```typescript
if(owner == 'local') {
game_dir = path.join(this.dir, '..', '..', '..', '..', repo)
}
```
- `this.dir` = `.lean4game-nix/relay/dist/src`
- Goes up 4 levels → `/home/greg/code/experiments/Languages/Lean/NNG4`
- Then appends `repo` (NNG4) → `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` ❌
**Actual game location:** `/home/greg/code/experiments/Languages/Lean/NNG4` ✅
## How gamedata Gets Generated
Based on the relay server code, gamedata is generated when `lake serve` runs:
1. **Modern games (v4.7.0+):** Use `lake serve --`
- Starts Lean server with GameServer library
- GameServer library generates JSON data dynamically
2. **Legacy games (≤ v4.7.0):** Use custom binary
- `.lake/packages/GameServer/server/.lake/build/bin/gameserver`
- Binary called with `--server <game_dir>`
**Our situation:** NNG4 uses v4.23.0, so it should use `lake serve --`
**Test result:**
```bash
$ timeout 10 lake serve --
Watchdog error: Cannot read LSP request: Stream was closed
```
The command exits immediately - it needs an actual LSP client connection to work properly.
## Attempted Fixes
### Fix 1: Symlink approach (in progress)
Modified `flake.nix` to create a symlink so the relay server can find the game:
```bash
PARENT_DIR=$(dirname "$GAME_DIR")
ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME"
```
This would make `/home/greg/code/experiments/Languages/Lean/NNG4/NNG4` point back to itself.
**Status:** Implemented in flake.nix but not tested yet.
## Potential Solutions
### Option A: Fix the directory structure
1. Move the game to be a proper sibling of lean4game
2. Change structure to:
```
workspace/
├── .lean4game-nix/
└── NNG4/ (symlink to actual game)
```
### Option B: Fix the relay server path resolution
Create a patched version of the relay server that correctly resolves local game paths for our structure.
### Option C: Use environment variable override
Check if lean4game relay server supports env vars to override game directory paths.
### Option D: Generate gamedata separately
Find a way to pre-generate the `.lake/gamedata/` directory before starting the server, possibly by:
- Running a special lake command
- Manually creating the JSON files
- Using a GameServer script
## Next Steps
1. **Verify gamedata generation:**
- Start the server properly
- Connect to WebSocket
- Check if `.lake/gamedata/` gets created dynamically
2. **Test symlink fix:**
- Rebuild flake
- Run `nix run`
- Verify the symlink is created correctly
- Check if relay can find the game
3. **Inspect GameServer source:**
- Check `.lake/packages/GameServer/server/` for data generation code
- Look for documentation on how gamedata is supposed to be created
4. **Compare with working setup:**
- Check if Docker/devcontainer approach does something special
- Look at lean4game's own test games to see their structure
## Files Modified
- `flake.nix` - Added symlink creation logic to `run-nng4-server` script (lines 97-107)
## Browser Console Errors
```
fetchIt2 @ i18next-http-backend.js
requestWithFetch2 @ i18next-http-backend.js
request2 @ i18next-http-backend.js
loadUrl @ i18next-http-backend.js
```
These errors are likely **secondary issues** caused by the game not loading properly due to missing gamedata.
## Related Documentation
- [lean4game running_locally.md](https://github.com/leanprover-community/lean4game/blob/main/doc/running_locally.md)
- Relay server source: `.lean4game-nix/relay/src/index.ts`
- Game manager: `.lean4game-nix/relay/src/serverProcess.ts`
- GameServer package: `.lake/packages/GameServer/server/`
## Environment Info
- Lean version: 4.23.0
- lean4game version: v4.23.0 (matching tag)
- Node.js: 20.19.5
- npm packages: 1662 installed
- Platform: Linux x86_64

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@@ -94,6 +94,18 @@
# Get the game name from the directory
GAME_NAME=$(basename "$GAME_DIR")
# Create a symlink in parent directory if it doesn't exist
# This allows the relay server to find the game correctly
PARENT_DIR=$(dirname "$GAME_DIR")
if [ ! -e "$PARENT_DIR/$GAME_NAME" ] || [ ! "$(readlink -f "$PARENT_DIR/$GAME_NAME")" = "$(readlink -f "$GAME_DIR")" ]; then
if [ -L "$PARENT_DIR/$GAME_NAME" ]; then
rm "$PARENT_DIR/$GAME_NAME"
fi
if [ ! -e "$PARENT_DIR/$GAME_NAME" ]; then
ln -s "$GAME_DIR" "$PARENT_DIR/$GAME_NAME" 2>/dev/null || echo "Note: Could not create symlink, game may already exist"
fi
fi
echo "Starting NNG4 game server..."
echo "Game: $GAME_NAME"
echo ""