Start writing psychadelic code

This commit is contained in:
Greg Shuflin 2025-02-13 03:24:51 -08:00
parent e1f1c69824
commit 608e44b82a

View File

@ -11,9 +11,17 @@ out vec4 fragColor;
void main() { void main() {
vec2 uv = gl_FragCoord.xy/vec2(u_canvasWidth, u_canvasHeight); vec2 uv = gl_FragCoord.xy/vec2(u_canvasWidth, u_canvasHeight);
// Example: Create a moving color pattern
fragColor = vec4(sin(uv.x + u_time) * 0.5 + 0.5, vec3 red = vec3(1.0, 0.0, 0.0);
sin(uv.y + u_time) * 0.5 + 0.5, vec3 green = vec3(0.0, 1.0, 0.0);
sin(u_time) * 0.5 + 0.5, vec3 blue = vec3(0.0, 0.0, 1.0);
1.0);
if (uv.x < 0.33) {
fragColor = vec4(red, 1.0);
} else if (uv.x < 0.66) {
fragColor = vec4(green, 1.0);
} else {
fragColor = vec4(blue, 1.0);
}
} }