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<!DOCTYPE html>
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<html>
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<head>
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<title>Greg Shuflin Developer Portfolio</title>
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<title>Greg Shuflin - Software Developer</title>
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<meta charset='utf-8'/>
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<link href="style.css" rel="stylesheet"/>
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</head>
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<body>
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<div id='main'>
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<h1>Greg Shuflin</h1>
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<p>Contact me: <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>.
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<h1>Greg Shuflin - Software Developer</h1>
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<p>Contact me via <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>
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or <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a>.
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<p> I maintain a <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a> account.
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<p>I'm a programmer with broad expertise across several different
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<h2>About me</h2>
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<p>I'm an industry programmer with broad expertise across several different
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disciplines of industry software development, particularly network
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programming, full-stack web development, and unix system administration. I
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programming, full-stack web development, and modern devops. I
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dabble in 3d graphics, programming language design, and mucking about with
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microcontrollers on the side, which occasionally comes in handy. I've
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shipped code in Python, C, C++, Ruby on Rails, Scala, Elm, Haskell and Rust.
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shipped code in Rust, Python, C, C++, Ruby on Rails, Scala, Elm, and Haskell.
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My educational credentials are a BA in Linguistics, Computer Science and
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Japanese from UC Berkeley.
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Japanese from the University of California, Berkeley (2007-2012).
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<p>Also if you're hiring for a Rust position I'd love to talk to you.
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<p> I used to have a line here that said "Also if you're hiring for a Rust
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position I'd love to talk to you.", but since I now have a position where I
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spend a lot of my time writing Rust, I suppose it worked.
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<h2>Developer Portfolio</h2>
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<p>These are a few side projects I've worked on
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<h2>Open-source work</h2>
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<p>As part of my work at Toolchain Labs, I
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<a href="https://github.com/pantsbuild/pants/commits?author=gshuflin">contribute</a>
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to the <a href="https://www.pantsbuild.org/">Pants</a> build system. Much of my work
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on this project has involved porting the codebase from a legacy Python execution engine
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to a modern and more performant Rust execution engine.
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<p>I wrote a simple Rust command line program for <a href="https://github.com/neunenak/hilite">
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for highlighting stderr console output</a>, inspired by Mike Schiraldi's hilite utility, which
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I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It
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is published on <a href="https://crates.io/crates/hilite">crates.io</a>.
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<p>My professional Github profile is <a href="https://github.com/gshuflin">@gshuflin</a>. I have
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used <a href="https://github.com/neunenak">@neunenak</a> as a personal Github profile in the past,
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and am in the process of moving my personal code to a <a href="https://gitea.everydayimshuflin.com/greg">self-hosted Gitea
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instance</a>.
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<h2>Some personal projects</h2>
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<p>A few side projects I've worked on
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that I think are particularly interesting.
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You can see the source code for these and other projects I'm working
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on <a href="https://github.com/neunenak">on my Github profile</a>.
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<div id='jsGames'>
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<div>
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<h3>Schala</h3>
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<p>I've been interested in programming language implementations since my college compilers class,
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and interested in type theory ever since I learned about Haskell. <a href="https://gitea.everydayimshuflin.com/greg/schala">
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Schala</a> is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming
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language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an
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expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.
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</div>
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<div>
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<h3>Browser games</h3>
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<p> All of these games are open-source collabrations with
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<p> These are all open-source collabrations with
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<a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a> and several
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other occasional contributors.
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<ul>
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<li><a href="http://alex.nisnevich.com/untrusted/">Untrusted</a>
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<a href="https://github.com/AlexNisnevich/untrusted" class='codeLink'>(code)</a>
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- a roguelike game written entirely in
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Javascript. Every level is unbeatable until the player edits the
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source code of the level to make it winnable.
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- a Javascript roguelike. Every level is deliberately unbeatable, and
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the player must edit the source code of the level in order to progress.
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Me and <a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a>
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are the two primary developers.
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An early version of the game won first place in
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@ -49,7 +76,7 @@
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<a href="https://github.com/neunenak/assholetransitbureaucrat2015">
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Asshole Transit Bureaucrat 2015
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</a>
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- entry for the Ludum Dare 33 72-hour game jam (theme "you are the monster"),
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- entry for the <a href="https://ldjam.com/">Ludum Dare</a> 33 72-hour game jam (theme "you are the monster"),
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where the player takes on the role of a corrupt public transit bureaucrat
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who is paid-off by an evil ride-sharing corporation, and tasked with
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making the public bus system worse. Written in
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@ -72,43 +99,14 @@
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</ul>
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</div>
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<div id='rustAndHaskel'>
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<h3>Rust and Haskell projects</h3>
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<ul>
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<li> <b>Schala programming langauge meta-interpreter</b>
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<a href='https://github.com/neunenak/schala' class='codeLink'>(code)</a>
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- an interpreter for multiple toy programming languages all at once
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</li>
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<li>
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<a href='https://crates.io/crates/hilite'>Hilite</a>
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<a href='https://github.com/neunenak/hilite' class='codeLink'>
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(code)</a>, a Rust port of Mike Schiraldi's hilite utility,
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which runs an arbitrary command line process and colors that
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process' stderr output red.
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</li>
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<li> <b>Doomsday Algorithm</b> <a href='https://github.com/neunenak/Doomsday' class='codeLink'>(code)</a> a simple Haskell command-line application that computes the day of the week a given date in the Gregorian calendar falls on
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</li>
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</ul>
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</div>
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<div>
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<h3>Other projects</h3>
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<div id="firmware">
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<h3>Bare-metal programming</h3>
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<ul>
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<li> <b>Low-level programming sandbox </b>
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<a href="https://github.com/neunenak/low_level_programming" class="codeLink">(code)</a>
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- my sandbox for experimenting with writing toy operating system kernels, in assembly,
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Rust and C. Right now this repository is a bit of a mess, I'm (slowly) in the process
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of cleaning it up and making the code presentable.
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</li>
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</div>
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<div id=graphics>
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<h3>Computer graphics</h3>
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<ul>
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<li> <a href="https://github.com/neunenak/Raytracer">C++ Raytracer</a> <a href='https://github.com/neunenak/Raytracer' class='codeLink'>(code)</a>
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written for CS184 at UC Berkeley, Intro to Computer Graphics. This was a partner project with <a href="https://github.com/miedwards">Mark Edwards</a>. I'm
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working on a <a href='https://github.com/neunenak/rust-raytracer' class='codeLink'>Rust port</a> of this project.
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</ul>
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<ul>
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<li><a href="https://gitea.everydayimshuflin.com/greg/SNES-ASM">SNES Assembly language</a>: some experiments in writing
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custom ROMs in the assembly language used by the Super Nintendo/Super Famicom/SNES.
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</li>
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</ul>
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</div>
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</body>
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</html>
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