Commit Graph

28 Commits

Author SHA1 Message Date
greg
5b00976269 Lol had a bug in the Load_Palette_Color 2016-12-15 20:14:46 -08:00
greg
67ccdc3052 Responds to NMI 2016-12-15 01:23:37 -08:00
greg
d8ddf3bba6 Enable NMI 2016-12-15 01:22:31 -08:00
greg
ab8f986fe6 Added a bit more to tile map
Plus using tile-flipping
2016-12-15 01:01:56 -08:00
greg
21968ae8ef DMA write to tile map
DMA write was always working, I just had the wrong tile data format
Tile data is two bytes, not wrong

Also keep around previously-working tile-load loop for prosterity
2016-12-15 00:01:32 -08:00
greg
23bdc734bb Trying to get VRAM DMA to work
For tile map
2016-12-14 11:05:38 -08:00
greg
3ef2eee4b0 Draw grid of faces 2016-12-14 03:42:46 -08:00
greg
861a99e494 Remove test_gfx.smc when cleaning 2016-12-14 03:19:49 -08:00
greg
00bafe811a Fix comment
also changing the tile map offset stored to $2116 changes where I write
the tile
2016-12-07 02:14:42 -08:00
greg
da806439a5 SUCCESS!
Have successfully written a background tile to screen!
2016-12-07 01:13:29 -08:00
greg
2c6631c87e Added more things to macros in my_custom 2016-12-06 02:51:01 -08:00
greg
79d7ecf19e Add some helpful macros 2016-12-06 02:11:21 -08:00
greg
e406386507 Add entire debugger to version control
lol
2016-12-05 19:25:00 -08:00
greg
ba8662055f Add test_gfx rom-building infrastructure 2016-12-05 19:24:36 -08:00
greg
833e9f842a Make spin loop time shorter 2016-12-05 01:23:18 -08:00
greg
c5638c0b66 Goddamn it that's how macros work ._. 2016-12-04 22:18:14 -08:00
greg
313850ca84 Add file explaining registers 2016-12-04 21:13:31 -08:00
greg
8dfef93067 Further experimenation 2016-12-04 21:13:18 -08:00
greg
5fe21fa5a1 Use my custom compiled version of wla 2016-12-04 16:49:55 -08:00
greg
802c9ff499 MOre notes and experimentation 2016-12-04 16:49:45 -08:00
greg
a5c3313651 Add a spin loop that does something
Namely, poke register $2100 to set the brightness
2016-12-04 03:16:15 -08:00
greg
3a4cca2c33 Explanatory color comments 2016-12-03 14:44:13 -08:00
greg
32e29650fe Working tic tac toe demo
from
https://wiki.superfamicom.org/snes/show/Making+a+Small+Game+-+Tic-Tac-Toe

minus the input parts, but showing a thing on the screen
2016-12-03 00:02:01 -08:00
greg
fad2c429df New ROM - tic tac toe 2016-12-02 19:26:09 -08:00
greg
38b9fdf070 Add 65816 programming manual pdf 2016-12-01 02:24:15 -08:00
greg
8f6343f5f5 Spinloop working
This is enough spinlooping for there to be a noticable gap between the
screen colors
2016-12-01 02:23:44 -08:00
greg
7776d8a7ec Add new resource 2016-11-30 02:13:00 -08:00
Greg
4f12e8751c Initial commit, code to make a green screen and infinite-loop 2013-04-08 01:26:49 -07:00