greg
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da806439a5
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SUCCESS!
Have successfully written a background tile to screen!
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2016-12-07 01:13:29 -08:00 |
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greg
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2c6631c87e
|
Added more things to macros in my_custom
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2016-12-06 02:51:01 -08:00 |
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greg
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79d7ecf19e
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Add some helpful macros
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2016-12-06 02:11:21 -08:00 |
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greg
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e406386507
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Add entire debugger to version control
lol
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2016-12-05 19:25:00 -08:00 |
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greg
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ba8662055f
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Add test_gfx rom-building infrastructure
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2016-12-05 19:24:36 -08:00 |
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greg
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833e9f842a
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Make spin loop time shorter
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2016-12-05 01:23:18 -08:00 |
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greg
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c5638c0b66
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Goddamn it that's how macros work ._.
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2016-12-04 22:18:14 -08:00 |
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greg
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313850ca84
|
Add file explaining registers
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2016-12-04 21:13:31 -08:00 |
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greg
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8dfef93067
|
Further experimenation
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2016-12-04 21:13:18 -08:00 |
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greg
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5fe21fa5a1
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Use my custom compiled version of wla
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2016-12-04 16:49:55 -08:00 |
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greg
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802c9ff499
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MOre notes and experimentation
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2016-12-04 16:49:45 -08:00 |
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greg
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a5c3313651
|
Add a spin loop that does something
Namely, poke register $2100 to set the brightness
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2016-12-04 03:16:15 -08:00 |
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greg
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3a4cca2c33
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Explanatory color comments
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2016-12-03 14:44:13 -08:00 |
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greg
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32e29650fe
|
Working tic tac toe demo
from
https://wiki.superfamicom.org/snes/show/Making+a+Small+Game+-+Tic-Tac-Toe
minus the input parts, but showing a thing on the screen
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2016-12-03 00:02:01 -08:00 |
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greg
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fad2c429df
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New ROM - tic tac toe
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2016-12-02 19:26:09 -08:00 |
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greg
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38b9fdf070
|
Add 65816 programming manual pdf
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2016-12-01 02:24:15 -08:00 |
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greg
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8f6343f5f5
|
Spinloop working
This is enough spinlooping for there to be a noticable gap between the
screen colors
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2016-12-01 02:23:44 -08:00 |
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greg
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7776d8a7ec
|
Add new resource
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2016-11-30 02:13:00 -08:00 |
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Greg
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4f12e8751c
|
Initial commit, code to make a green screen and infinite-loop
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2013-04-08 01:26:49 -07:00 |
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